Recent only relevant socket interrupt flags to not loose in-flight data

This commit is contained in:
Michael Watzko 2021-04-16 01:24:51 +02:00
commit 3489574603

View file

@ -61,13 +61,15 @@ impl UdpSocket {
loop {
if self.socket.get_tx_read_pointer(bus)? == self.socket.get_tx_write_pointer(bus)? {
if self.socket.has_interrupt(bus, socketn::Interrupt::SendOk)? {
self.socket.reset_interrupt(bus, socketn::Interrupt::All)?;
self.socket
.reset_interrupt(bus, socketn::Interrupt::SendOk)?;
return Ok(());
} else if self
.socket
.has_interrupt(bus, socketn::Interrupt::Timeout)?
{
self.socket.reset_interrupt(bus, socketn::Interrupt::All)?;
self.socket
.reset_interrupt(bus, socketn::Interrupt::Timeout)?;
return Err(NbError::Other(UdpSocketError::WriteTimeout));
}
}
@ -125,6 +127,8 @@ impl UdpSocket {
.set_rx_read_pointer(bus, tx_write_pointer)
.and_then(|_| self.socket.command(bus, socketn::Command::Receive))
.and_then(|_| self.socket.command(bus, socketn::Command::Open))?;
self.socket
.reset_interrupt(bus, socketn::Interrupt::Receive)?;
Ok((packet_size, remote))
}