# Skrivañ This is: * a CLI tool to render a subset of a TTF/OTF/AAT font to PNG, and produce a custom-format character-to-positions map; * a lightweight crate to load such a map and render text to textures (or just iterate on glyphs and let you do the rendering). Ideal for making a lightweight 2D game. All the hard work and big dependencies are done before compiling the game. No TTF to include, only an image and a small binary file. Rendering text is simply associating characters to positions on the font texture, like a tilemap. Glyphs can be fed to a vertex shader easily. Not yet features: * alignment (currently only left alignment is supported) * wordwrap Not planned: * Smart kerning algorithms, hyphenation, and other LaTeX-grade stuff. * Subpixel antialiasing (antialiasing is computed only for the base texture, not when rendering text) Similar tools already exist, but: * the best ones, like harfbuzz, are quite heavy (we use harfbuzz for rendering). * the lightest ones are made for embedded or Gameboy. * other ones need the TTF at runtime. ## Example ```rust ``` ## Name "Skrivañ" is the Breton infinitive verb "to write". Pronounce skree.vã, with a nasalized "a". ## License [Support me via LiberaPay](https://liberapay.com/tuxmain/donate) GNU AGPL v3, CopyLeft 2026 Pascal Engélibert [(why copyleft?)](https://txmn.tk/blog/why-copyleft/) This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/.