196 lines
6.9 KiB
C++
196 lines
6.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// File : QUAD_DBM_2D.h
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///////////////////////////////////////////////////////////////////////////////////
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//
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// LumosQuad - A Lightning Generator
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// Copyright 2007
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// The University of North Carolina at Chapel Hill
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//
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///////////////////////////////////////////////////////////////////////////////////
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// The University of North Carolina at Chapel Hill makes no representations
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// about the suitability of this software for any purpose. It is provided
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// "as is" without express or implied warranty.
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//
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// Permission to use, copy, modify and distribute this software and its
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// documentation for educational, research and non-profit purposes, without
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// fee, and without a written agreement is hereby granted, provided that the
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// above copyright notice and the following three paragraphs appear in all
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// copies.
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//
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// THE UNIVERSITY OF NORTH CAROLINA SPECIFICALLY DISCLAIM ANY WARRANTIES,
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// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN
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// "AS IS" BASIS, AND THE UNIVERSITY OF NORTH CAROLINA HAS NO OBLIGATION TO
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// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
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//
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// Please send questions and comments about LumosQuad to kim@cs.unc.edu.
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//
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///////////////////////////////////////////////////////////////////////////////////
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//
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// This program uses OpenEXR, which has the following restrictions:
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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#ifndef QUAD_DBM_2D_H
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#define QUAD_DBM_2D_H
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#include <vector>
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#include <GL/glut.h>
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#include "DAG.h"
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#include "QUAD_POISSON.h"
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////////////////////////////////////////////////////////////////////
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/// \brief Quadtree DBM solver. This is the highest level class.
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////////////////////////////////////////////////////////////////////
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class QUAD_DBM_2D
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{
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public:
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/// \brief DBM constructor
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///
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/// \param xRes maximum x resolution
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/// \param yRes maximum y resolution
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/// \param iterations maximum conjugate gradient iterations
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QUAD_DBM_2D(int xRes = 128, int yRes = 128, int iterations = 10);
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//! destructor
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virtual ~QUAD_DBM_2D();
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//! add to aggregate
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bool addParticle();
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/// \brief Hit ground yet?
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/// \return returns true if a terminator as already been hit
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bool hitGround(CELL* cell = NULL);
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//! draw the quadtree cells to OpenGL
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void draw();
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//! draw the DAG to OpenGL
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void drawSegments() {
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glLineWidth(1.0f);
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glPushMatrix();
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glTranslatef(-0.5f, -0.5f, 0.0f);
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_dag->draw();
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glPopMatrix();
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};
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////////////////////////////////////////////////////////////////
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// file IO
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////////////////////////////////////////////////////////////////
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//! write everything to a file
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void writeFields(const char* filename);
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//! read everything from a file
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void readFields(const char* filename);
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/// \brief read in control parameters from an input file
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///
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/// \param initial initial pixels of lightning
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/// \param attractors pixels that attract the lightning
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/// \param repulsors pixels that repulse the lightning
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/// \param terminators pixels that halt the simulation if hit
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/// \param xRes x resolution of the image
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/// \param yRes y resolution of the image
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///
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/// \return Returns false if it finds something wrong with the images
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bool readImage(unsigned char* initial,
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unsigned char* attractors,
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unsigned char* repulsors,
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unsigned char* terminators,
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int xRes, int yRes);
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//! read in a new DAG
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void readDAG(const char* filename) { _dag->read(filename); };
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//! write out the current DAG
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void writeDAG(const char* filename) { _dag->write(filename); };
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/// \brief render to a software-only buffer
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///
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/// \param scale a (scale * xRes) x (scale * yRes) image is rendered
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float*& renderOffscreen(int scale = 1) { return _dag->drawOffscreen(scale); };
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//! access the DBM x resolution
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int xRes() { return _xRes; };
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//! access the DBM y resolution
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int yRes() { return _yRes; };
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//! access the DAG x resolution
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int xDagRes() { return _dag->xRes(); };
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//! access the DAG y resolution
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int yDagRes() { return _dag->yRes(); };
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//! access the x resolution of the input image
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int inputWidth() { return _dag->inputWidth(); };
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//! access the y resolution of the input image
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int inputHeight() { return _dag->inputHeight(); };
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private:
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void allocate();
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void deallocate();
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////////////////////////////////////////////////////////////////////
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// dielectric breakdown model components
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////////////////////////////////////////////////////////////////////
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// field dimensions
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int _xRes;
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int _yRes;
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int _maxRes;
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float _dx;
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float _dy;
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int _iterations;
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// which cell did it hit bottom with?
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int _bottomHit;
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DAG* _dag;
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QUAD_POISSON* _quadPoisson;
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// current candidate list
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vector<CELL*> _candidates;
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// check if any of the neighbors of cell should be added to the
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// candidate list
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void checkForCandidates(CELL* cell);
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// number of particles to add before doing another Poisson solve
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int _skips;
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// Mersenne Twister
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RNG _twister;
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};
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#endif
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