lumosquad/CELL.cpp
2025-07-26 22:14:37 +02:00

225 lines
8.5 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// File : CELL.cpp
///////////////////////////////////////////////////////////////////////////////////
//
// LumosQuad - A Lightning Generator
// Copyright 2007
// The University of North Carolina at Chapel Hill
//
///////////////////////////////////////////////////////////////////////////////////
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The University of North Carolina at Chapel Hill makes no representations
// about the suitability of this software for any purpose. It is provided
// "as is" without express or implied warranty.
//
// Permission to use, copy, modify and distribute this software and its
// documentation for educational, research and non-profit purposes, without
// fee, and without a written agreement is hereby granted, provided that the
// above copyright notice and the following three paragraphs appear in all
// copies.
//
// THE UNIVERSITY OF NORTH CAROLINA SPECIFICALLY DISCLAIM ANY WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN
// "AS IS" BASIS, AND THE UNIVERSITY OF NORTH CAROLINA HAS NO OBLIGATION TO
// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
//
// Please send questions and comments about LumosQuad to kim@cs.unc.edu.
//
///////////////////////////////////////////////////////////////////////////////////
//
// This program uses OpenEXR, which has the following restrictions:
//
// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
#include "CELL.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
// normal cell constructor
CELL::CELL(float north, float east, float south, float west, CELL* parent, int depth) :
parent(parent), depth(depth), index(-1), candidate(false),
boundary(false), potential(0.0f), state(EMPTY)
{
for (int x = 0; x < 4; x++)
children[x] = NULL;
for (int x = 0; x < 8; x++)
neighbors[x] = NULL;
bounds[0] = north; bounds[1] = east; bounds[2] = south; bounds[3] = west;
center[0] = (bounds[1] + bounds[3]) * 0.5f;
center[1] = (bounds[0] + bounds[2]) * 0.5f;
}
// ghost cell constructor
CELL::CELL(int depth) : parent(NULL), depth(depth), index(-1), candidate(false),
boundary(true), potential(0.0f), state(EMPTY)
{
for (int x = 0; x < 4; x++)
children[x] = NULL;
for (int x = 0; x < 8; x++)
neighbors[x] = NULL;
bounds[0] = 0.0f; bounds[1] = 0.0f; bounds[2] = 0.0f; bounds[3] = 0.0f;
center[0] = 0.0f; center[1] = 0.0f;
}
CELL::~CELL() {
int x;
for (x = 0; x < 4; x++)
if (children[x] != NULL)
{
delete children[x];
children[x] = NULL;
}
}
//////////////////////////////////////////////////////////////////////
// refine current cell
//////////////////////////////////////////////////////////////////////
void CELL::refine() {
if (children[0] != NULL) return;
float center[] = {(bounds[0] + bounds[2]) * 0.5f, (bounds[1] + bounds[3]) * 0.5f};
children[0] = new CELL(bounds[0], center[1], center[0], bounds[3], this, depth + 1);
children[1] = new CELL(bounds[0], bounds[1], center[0], center[1], this, depth + 1);
children[2] = new CELL(center[0], bounds[1], bounds[2], center[1], this, depth + 1);
children[3] = new CELL(center[0], center[1], bounds[2], bounds[3], this, depth + 1);
children[0]->potential = potential;
children[1]->potential = potential;
children[2]->potential = potential;
children[3]->potential = potential;
}
//////////////////////////////////////////////////////////////////////
// return north neighbor to current cell
//////////////////////////////////////////////////////////////////////
CELL* CELL::northNeighbor()
{
// if it is the root
if (this->parent == NULL) return NULL;
// if it is the southern child of the parent
if (parent->children[3] == this) return parent->children[0];
if (parent->children[2] == this) return parent->children[1];
// else look up higher
CELL* mu = parent->northNeighbor();
// if there are no more children to look at,
// this is the answer
if (mu == NULL || mu->children[0] == NULL) return mu;
// if it is the NW child of the parent
else if (parent->children[0] == this) return mu->children[3];
// if it is the NE child of the parent
else return mu->children[2];
}
//////////////////////////////////////////////////////////////////////
// return north neighbor to current cell
//////////////////////////////////////////////////////////////////////
CELL* CELL::southNeighbor()
{
// if it is the root
if (this->parent == NULL) return NULL;
// if it is the northern child of the parent
if (parent->children[0] == this) return parent->children[3];
if (parent->children[1] == this) return parent->children[2];
// else look up higher
CELL* mu = parent->southNeighbor();
// if there are no more children to look at,
// this is the answer
if (mu == NULL || mu->children[0] == NULL) return mu;
// if it is the SW child of the parent
else if (parent->children[3] == this) return mu->children[0];
// if it is the SE child of the parent
else return mu->children[1];
}
//////////////////////////////////////////////////////////////////////
// return north neighbor to current cell
//////////////////////////////////////////////////////////////////////
CELL* CELL::westNeighbor()
{
// if it is the root
if (this->parent == NULL) return NULL;
// if it is the eastern child of the parent
if (parent->children[1] == this) return parent->children[0];
if (parent->children[2] == this) return parent->children[3];
// else look up higher
CELL* mu = parent->westNeighbor();
// if there are no more children to look at,
// this is the answer
if (mu == NULL || mu->children[0] == NULL) return mu;
// if it is the NW child of the parent
else if (parent->children[0] == this) return mu->children[1];
// if it is the SW child of the parent
else return mu->children[2];
}
//////////////////////////////////////////////////////////////////////
// return north neighbor to current cell
//////////////////////////////////////////////////////////////////////
CELL* CELL::eastNeighbor()
{
// if it is the root
if (this->parent == NULL) return NULL;
// if it is the western child of the parent
if (parent->children[0] == this) return parent->children[1];
if (parent->children[3] == this) return parent->children[2];
// else look up higher
CELL* mu = parent->eastNeighbor();
// if there are no more children to look at,
// this is the answer
if (mu == NULL || mu->children[0] == NULL) return mu;
// if it is the NE child of the parent
else if (parent->children[1] == this) return mu->children[0];
// if it is the SE child of the parent
else return mu->children[3];
}