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BlueNoise/BLUE_NOISE.h
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BlueNoise/BLUE_NOISE.h
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///////////////////////////////////////////////////////////////////////////////////
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// File : BLUE_NOISE.h
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///////////////////////////////////////////////////////////////////////////////////
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//
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// LumosQuad - A Lightning Generator
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// Copyright 2007
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// The University of North Carolina at Chapel Hill
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//
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///////////////////////////////////////////////////////////////////////////////////
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// The University of North Carolina at Chapel Hill makes no representations
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// about the suitability of this software for any purpose. It is provided
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// "as is" without express or implied warranty.
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//
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// Permission to use, copy, modify and distribute this software and its
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// documentation for educational, research and non-profit purposes, without
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// fee, and without a written agreement is hereby granted, provided that the
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// above copyright notice and the following three paragraphs appear in all
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// copies.
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//
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// THE UNIVERSITY OF NORTH CAROLINA SPECIFICALLY DISCLAIM ANY WARRANTIES,
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// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN
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// "AS IS" BASIS, AND THE UNIVERSITY OF NORTH CAROLINA HAS NO OBLIGATION TO
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// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
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//
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// Please send questions and comments about LumosQuad to kim@cs.unc.edu.
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//
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///////////////////////////////////////////////////////////////////////////////////
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//
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// This program uses OpenEXR, which has the following restrictions:
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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///////////////////////////////////////////////////////////////////////////////////
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//
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// This class is a very thin wrapper to Daniel Dunbar's blue noise generator.
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// With the exception of BLUE_NOISE.h and BLUE_NOISE.cpp, the other files
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// in this directory are unmodified copies of his code.
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//
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// For the original, untainted code, see:
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// http://www.cs.virginia.edu/~gfx/pubs/antimony/
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//
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///////////////////////////////////////////////////////////////////////////////////
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// $Id: PDSampling.h,v 1.6 2006/07/06 23:13:18 zr Exp $
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#include "RNG.h"
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#include <cmath>
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#include <vector>
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#define kMaxPointsPerCell 9
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class RangeList;
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class ScallopedRegion;
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class Vec2 {
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public:
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Vec2() {};
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Vec2(float _x, float _y) : x(_x), y(_y) {};
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float x,y;
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float length() { return sqrt(x*x + y*y); }
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bool operator ==(const Vec2 &b) const { return x==b.x && y==b.y; }
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Vec2 operator +(Vec2 b) { return Vec2(x+b.x, y+b.y); }
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Vec2 operator -(Vec2 b) { return Vec2(x-b.x, y-b.y); }
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Vec2 operator *(Vec2 b) { return Vec2(x*b.x, y*b.y); }
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Vec2 operator /(Vec2 b) { return Vec2(x/b.x, y*b.y); }
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Vec2 operator +(float n) { return Vec2(x+n, y+n); }
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Vec2 operator -(float n) { return Vec2(x-n, y-n); }
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Vec2 operator *(float n) { return Vec2(x*n, y*n); }
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Vec2 operator /(float n) { return Vec2(x/n, y*n); }
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Vec2 &operator +=(Vec2 b) { x+=b.x; y+=b.y; return *this; }
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Vec2 &operator -=(Vec2 b) { x-=b.x; y-=b.y; return *this; }
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Vec2 &operator *=(Vec2 b) { x*=b.x; y*=b.y; return *this; }
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Vec2 &operator /=(Vec2 b) { x/=b.x; y/=b.y; return *this; }
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Vec2 &operator +=(float n) { x+=n; y+=n; return *this; }
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Vec2 &operator -=(float n) { x-=n; y-=n; return *this; }
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Vec2 &operator *=(float n) { x*=n; y*=n; return *this; }
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Vec2 &operator /=(float n) { x/=n; y/=n; return *this; }
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};
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/// \brief Daniel Dunbar's blue noise generator
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///
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/// The original code has been modified so that the 'boundary sampling'
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/// method is the only one available.
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class BLUE_NOISE {
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protected:
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RNG m_rng;
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std::vector<int> m_neighbors;
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int (*m_grid)[kMaxPointsPerCell];
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int m_gridSize;
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float m_gridCellSize;
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public:
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std::vector<Vec2> points;
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float radius;
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bool isTiled;
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public:
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BLUE_NOISE(float radius, bool isTiled=true, bool usesGrid=true);
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virtual ~BLUE_NOISE() { };
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//
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bool pointInDomain(Vec2 &a);
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// return shortest distance between _a_
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// and _b_ (accounting for tiling)
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float getDistanceSquared(Vec2 &a, Vec2 &b) { Vec2 v = getTiled(b-a); return v.x*v.x + v.y*v.y; }
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float getDistance(Vec2 &a, Vec2 &b) { return sqrt(getDistanceSquared(a, b)); }
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// generate a random point in square
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Vec2 randomPoint();
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// return tiled coordinates of _v_
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Vec2 getTiled(Vec2 v);
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// return grid x,y for point
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void getGridXY(Vec2 &v, int *gx_out, int *gy_out);
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// add _pt_ to point list and grid
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void addPoint(Vec2 pt);
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// populate m_neighbors with list of
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// all points within _radius_ of _pt_
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// and return number of such points
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int findNeighbors(Vec2 &pt, float radius);
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// return distance to closest neighbor within _radius_
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float findClosestNeighbor(Vec2 &pt, float radius);
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// find available angle ranges on boundary for candidate
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// by subtracting occluded neighbor ranges from _rl_
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void findNeighborRanges(int index, RangeList &rl);
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// extend point set by boundary sampling until domain is
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// full
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void maximize();
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// apply one step of Lloyd relaxation
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void relax();
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void complete();
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void writeToBool(bool* noise, int size);
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};
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