tweak and tidy code
This commit is contained in:
parent
f272486f4f
commit
ce84ac68b2
6 changed files with 363 additions and 437 deletions
298
init.lua
298
init.lua
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@ -1,12 +1,14 @@
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-- default support (for use with MineClone2 and other [games]
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default = default or {
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node_sound_stone_defaults = function(table) end,
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node_sound_wood_defaults = function(table) end,
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gui_bg = "",
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gui_bg_img = "",
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gui_slots = ""
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}
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if not minetest.global_exists("default") then
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default = {
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node_sound_stone_defaults = function(table) end,
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node_sound_wood_defaults = function(table) end,
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gui_bg = "", gui_bg_img = "", gui_slots = ""
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}
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end
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if minetest.get_modpath("mcl_sounds") then
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default.node_sound_stone_defaults = mcl_sounds.node_sound_stone_defaults
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@ -14,23 +16,20 @@ if minetest.get_modpath("mcl_sounds") then
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default.node_sound_metal_defaults = mcl_sounds.node_sound_metal_defaults
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end
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-- modpath, formspec helper and translator
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local F = minetest.formspec_escape
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-- Translation support
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local S = minetest.get_translator("protector")
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-- Load support for factions
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-- global table
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protector = { mod = "redo", modpath = MP }
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-- settings
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local factions_available = minetest.global_exists("factions")
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protector = {
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mod = "redo",
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modpath = MP,
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intllib = S
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}
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local protector_max_share_count = 12
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-- get minetest.conf settings
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local protector_radius = tonumber(minetest.settings:get("protector_radius")) or 5
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local protector_flip = minetest.settings:get_bool("protector_flip") or false
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local protector_hurt = tonumber(minetest.settings:get("protector_hurt")) or 0
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@ -41,40 +40,40 @@ local protector_recipe = minetest.settings:get_bool("protector_recipe") ~= false
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local protector_msg = minetest.settings:get_bool("protector_msg") ~= false
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-- radius limiter (minetest cannot handle node volume of more than 4096000)
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if protector_radius > 30 then protector_radius = 30 end
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-- get static spawn position
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local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
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or {x = 0, y = 2, z = 0}
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-- return list of members as a table
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local get_member_list = function(meta)
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local function get_member_list(meta)
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return meta:get_string("members"):split(" ")
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end
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-- write member list table in protector meta as string
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local set_member_list = function(meta, list)
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local function set_member_list(meta, list)
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meta:set_string("members", table.concat(list, " "))
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end
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-- check for owner name
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local is_owner = function(meta, name)
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local function is_owner(meta, name)
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return name == meta:get_string("owner")
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end
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-- check for member name
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local is_member = function(meta, name)
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if factions_available
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and meta:get_int("faction_members") == 1 then
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local function is_member(meta, name)
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if factions_available and meta:get_int("faction_members") == 1 then
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if factions.version == nil then
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@ -103,48 +102,37 @@ local is_member = function(meta, name)
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for _, n in pairs(get_member_list(meta)) do
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if n == name then
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return true
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end
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if n == name then return true end
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end
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return false
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end
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-- add player name to table as member
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local add_member = function(meta, name)
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local function add_member(meta, name)
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-- Validate player name for MT compliance
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if name ~= string.match(name, "[%w_-]+") then
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return
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end
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if name ~= string.match(name, "[%w_-]+") then return end
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-- Constant (20) defined by player.h
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if name:len() > 25 then
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return
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end
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if name:len() > 25 then return end
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-- does name already exist?
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if is_owner(meta, name)
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or is_member(meta, name) then
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return
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end
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if is_owner(meta, name) or is_member(meta, name) then return end
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local list = get_member_list(meta)
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if #list >= protector_max_share_count then
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return
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end
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if #list >= protector_max_share_count then return end
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table.insert(list, name)
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set_member_list(meta, list)
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end
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-- remove player name from table
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local del_member = function(meta, name)
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local function del_member(meta, name)
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local list = get_member_list(meta)
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@ -159,9 +147,9 @@ local del_member = function(meta, name)
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set_member_list(meta, list)
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end
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-- protector interface
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local protector_formspec = function(meta)
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local function protector_formspec(meta)
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local formspec = "size[8,7]"
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.. default.gui_bg
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@ -201,9 +189,7 @@ local protector_formspec = function(meta)
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.. ";" .. (meta:get_int("faction_members") == 1 and
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"true" or "false") .. "]"
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if npp > 8 then
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npp = 8
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end
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if npp > 8 then npp = 8 end
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end
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for n = 1, #members do
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@ -240,35 +226,26 @@ local protector_formspec = function(meta)
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return formspec
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end
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-- check if pos is inside a protected spawn area
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local inside_spawn = function(pos, radius)
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if protector_spawn <= 0 then
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return false
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end
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local function inside_spawn(pos, radius)
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if pos.x < statspawn.x + radius
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and pos.x > statspawn.x - radius
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and pos.y < statspawn.y + radius
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and pos.y > statspawn.y - radius
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and pos.z < statspawn.z + radius
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and pos.z > statspawn.z - radius then
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if protector_spawn <= 0 then return false end
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if pos.x < statspawn.x + radius and pos.x > statspawn.x - radius
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and pos.y < statspawn.y + radius and pos.y > statspawn.y - radius
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and pos.z < statspawn.z + radius and pos.z > statspawn.z - radius then
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return true
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end
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return false
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end
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-- show protection message if enabled
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local show_msg = function(player, msg)
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local function show_msg(player, msg)
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-- if messages disabled or no player name provided
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if protector_msg == false or not player or player == "" then
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return
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end
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if protector_msg == false or not player or player == "" then return end
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minetest.chat_send_player(player, msg)
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end
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@ -280,11 +257,9 @@ end
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-- 2 for "This area is owned by <owner>.
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-- 3 for checking protector overlaps
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protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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function protector.can_dig(r, pos, digger, onlyowner, infolevel)
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if not digger or not pos then
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return false
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end
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if not digger or not pos then return false end
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-- protector_bypass privileged users can override protection
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if infolevel == 1
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@ -298,8 +273,7 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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-- is spawn area protected ?
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if inside_spawn(pos, protector_spawn) then
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show_msg(digger,
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S("Spawn @1 has been protected up to a @2 block radius.",
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show_msg(digger, S("Spawn @1 has been protected up to a @2 block radius.",
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minetest.pos_to_string(statspawn), protector_spawn))
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return false
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@ -307,9 +281,9 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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-- find the protector nodes
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local pos = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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{"protector:protect", "protector:protect2", "protector:protect_hidden"})
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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{"protector:protect", "protector:protect2", "protector:protect_hidden"})
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local meta, owner, members
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@ -325,8 +299,7 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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-- and you aren't on the member list
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if onlyowner or not is_member(meta, digger) then
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show_msg(digger,
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S("This area is owned by @1", owner) .. "!")
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show_msg(digger, S("This area is owned by @1", owner) .. "!")
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return false
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end
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@ -336,13 +309,12 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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if infolevel == 2 then
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minetest.chat_send_player(digger,
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S("This area is owned by @1", owner) .. ".")
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S("This area is owned by @1", owner) .. ".")
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minetest.chat_send_player(digger,
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S("Protection located at: @1", minetest.pos_to_string(pos[n])))
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S("Protection located at: @1", minetest.pos_to_string(pos[n])))
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if members ~= "" then
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minetest.chat_send_player(digger, S("Members: @1.", members))
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end
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@ -355,7 +327,6 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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if infolevel == 2 then
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if #pos < 1 then
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minetest.chat_send_player(digger, S("This area is not protected."))
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end
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@ -365,8 +336,8 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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return true
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end
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-- add protector hurt and flip to protection violation function
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minetest.register_on_protection_violation(function(pos, name)
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local player = minetest.get_player_by_name(name)
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@ -401,21 +372,18 @@ minetest.register_on_protection_violation(function(pos, name)
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local pla_pos = player:get_pos()
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if pos.y < pla_pos.y then
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player:set_pos({
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x = pla_pos.x,
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y = pla_pos.y + 0.8,
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z = pla_pos.z
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})
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player:set_pos({x = pla_pos.x, y = pla_pos.y + 0.8, z = pla_pos.z})
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end
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end
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end
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end)
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-- backup old is_protected function
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local old_is_protected = minetest.is_protected
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-- check for protected area, return true if protected and digger isn't on list
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function minetest.is_protected(pos, digger)
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digger = digger or "" -- nil check
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@ -429,13 +397,11 @@ function minetest.is_protected(pos, digger)
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return old_is_protected(pos, digger)
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end
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-- make sure protection block doesn't overlap another protector's area
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local check_overlap = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local function check_overlap(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then return itemstack end
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local pos = pointed_thing.above
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local name = placer:get_player_name()
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@ -444,8 +410,8 @@ local check_overlap = function(itemstack, placer, pointed_thing)
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if inside_spawn(pos, protector_spawn + protector_radius) then
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minetest.chat_send_player(name,
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S("Spawn @1 has been protected up to a @2 block radius.",
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minetest.pos_to_string(statspawn), protector_spawn))
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S("Spawn @1 has been protected up to a @2 block radius.",
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minetest.pos_to_string(statspawn), protector_spawn))
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return itemstack
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end
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@ -454,34 +420,34 @@ local check_overlap = function(itemstack, placer, pointed_thing)
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if not protector.can_dig(protector_radius * 2, pos, name, true, 3) then
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minetest.chat_send_player(name,
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S("Overlaps into above players protected area"))
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S("Overlaps into above players protected area"))
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return itemstack
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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-- remove protector display entities
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local del_display = function(pos)
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local function del_display(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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if v and v:get_luaentity()
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and v:get_luaentity().name == "protector:display" then
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if v and v:get_luaentity() and v:get_luaentity().name == "protector:display" then
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v:remove()
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end
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end
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end
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-- temporary pos store
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-- temporary position store
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local player_pos = {}
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-- protection node
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minetest.register_node("protector:protect", {
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description = S("Protection Block") .. " (" .. S("USE for area check") .. ")",
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drawtype = "nodebox",
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@ -497,10 +463,7 @@ minetest.register_node("protector:protect", {
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light_source = 4,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.499 ,-0.499, -0.499, 0.499, 0.499, 0.499}
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}
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type = "fixed", fixed = {{-0.499 ,-0.499, -0.499, 0.499, 0.499, 0.499}}
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},
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on_place = check_overlap,
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@ -517,9 +480,7 @@ minetest.register_node("protector:protect", {
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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if pointed_thing.type ~= "node" then return end
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protector.can_dig(protector_radius, pointed_thing.under,
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user:get_player_name(), false, 2)
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@ -530,8 +491,7 @@ minetest.register_node("protector:protect", {
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local meta = minetest.get_meta(pos)
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local name = clicker:get_player_name()
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if meta
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and protector.can_dig(1, pos, name, true, 1) then
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if meta and protector.can_dig(1, pos, name, true, 1) then
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player_pos[name] = pos
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@ -541,9 +501,7 @@ minetest.register_node("protector:protect", {
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on_punch = function(pos, node, puncher)
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if minetest.is_protected(pos, puncher:get_player_name()) then
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return
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end
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if minetest.is_protected(pos, puncher:get_player_name()) then return end
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minetest.add_entity(pos, "protector:display")
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end,
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@ -559,32 +517,29 @@ minetest.register_node("protector:protect", {
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})
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-- default recipe and alternative for MineClone2
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if protector_recipe then
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if minetest.registered_items["default:stone"] then
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local item_gold = "default:gold_ingot"
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local item_stone = "default:stone"
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minetest.register_craft({
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output = "protector:protect",
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recipe = {
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{"default:stone", "default:stone", "default:stone"},
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{"default:stone", "default:gold_ingot", "default:stone"},
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{"default:stone", "default:stone", "default:stone"}
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}
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})
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else
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minetest.register_craft({
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output = "protector:protect",
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recipe = {
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{"mcl_core:stone", "mcl_core:stone", "mcl_core:stone"},
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{"mcl_core:stone", "mcl_core:gold_ingot", "mcl_core:stone"},
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{"mcl_core:stone", "mcl_core:stone", "mcl_core:stone"}
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}
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})
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if minetest.get_modpath("mcl_core") then
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item_gold = "mcl_core:gold_ingot"
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item_stone = "mcl_core:stone"
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end
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minetest.register_craft({
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output = "protector:protect",
|
||||
recipe = {
|
||||
{item_stone, item_stone, item_stone},
|
||||
{item_stone, item_gold, item_stone},
|
||||
{item_stone, item_stone, item_stone}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- protection logo
|
||||
|
||||
minetest.register_node("protector:protect2", {
|
||||
description = S("Protection Logo") .. " (" .. S("USE for area check") .. ")",
|
||||
tiles = {"protector_logo.png"},
|
||||
|
|
@ -623,9 +578,7 @@ minetest.register_node("protector:protect2", {
|
|||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
if pointed_thing.type ~= "node" then return end
|
||||
|
||||
protector.can_dig(protector_radius, pointed_thing.under,
|
||||
user:get_player_name(), false, 2)
|
||||
|
|
@ -636,8 +589,7 @@ minetest.register_node("protector:protect2", {
|
|||
local meta = minetest.get_meta(pos)
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
if meta
|
||||
and protector.can_dig(1, pos, name, true, 1) then
|
||||
if meta and protector.can_dig(1, pos, name, true, 1) then
|
||||
|
||||
player_pos[name] = pos
|
||||
|
||||
|
|
@ -647,9 +599,7 @@ minetest.register_node("protector:protect2", {
|
|||
|
||||
on_punch = function(pos, node, puncher)
|
||||
|
||||
if minetest.is_protected(pos, puncher:get_player_name()) then
|
||||
return
|
||||
end
|
||||
if minetest.is_protected(pos, puncher:get_player_name()) then return end
|
||||
|
||||
minetest.add_entity(pos, "protector:display")
|
||||
end,
|
||||
|
|
@ -665,6 +615,7 @@ minetest.register_node("protector:protect2", {
|
|||
})
|
||||
|
||||
-- recipes to switch between protectors
|
||||
|
||||
minetest.register_craft({
|
||||
output = "protector:protect",
|
||||
recipe = {{"protector:protect2"}}
|
||||
|
|
@ -675,20 +626,16 @@ minetest.register_craft({
|
|||
recipe = {{"protector:protect"}}
|
||||
})
|
||||
|
||||
|
||||
-- check formspec buttons or when name entered
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if formname ~= "protector:node" then
|
||||
return
|
||||
end
|
||||
if formname ~= "protector:node" then return end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pos = player_pos[name]
|
||||
|
||||
if not name or not pos then
|
||||
return
|
||||
end
|
||||
if not name or not pos then return end
|
||||
|
||||
local add_member_input = fields.protector_add_member
|
||||
|
||||
|
|
@ -707,17 +654,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
-- are we adding member to a protection node ? (csm protection)
|
||||
local nod = minetest.get_node(pos).name
|
||||
|
||||
if nod ~= "protector:protect"
|
||||
and nod ~= "protector:protect2" then
|
||||
if nod ~= "protector:protect" and nod ~= "protector:protect2" then
|
||||
player_pos[name] = nil
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not meta then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos) ; if not meta then return end
|
||||
|
||||
-- add faction members
|
||||
if factions_available and fields.faction_members ~= nil then
|
||||
|
|
@ -736,22 +678,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
for field, value in pairs(fields) do
|
||||
|
||||
if string.sub(field, 0,
|
||||
string.len("protector_del_member_")) == "protector_del_member_" then
|
||||
string.len("protector_del_member_")) == "protector_del_member_" then
|
||||
|
||||
del_member(meta,
|
||||
string.sub(field,string.len("protector_del_member_") + 1))
|
||||
string.sub(field,string.len("protector_del_member_") + 1))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.show_formspec(name, formname, protector_formspec(meta))
|
||||
end)
|
||||
|
||||
|
||||
-- display entity shown when protector node is punched
|
||||
|
||||
minetest.register_entity("protector:display", {
|
||||
|
||||
initial_properties = {
|
||||
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
|
|
@ -768,17 +709,15 @@ minetest.register_entity("protector:display", {
|
|||
self.timer = self.timer + dtime
|
||||
|
||||
-- remove after set number of seconds
|
||||
if self.timer > protector_show then
|
||||
self.object:remove()
|
||||
end
|
||||
if self.timer > protector_show then self.object:remove() end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- Display-zone node, Do NOT place the display as a node,
|
||||
-- it is made to be used as an entity (see above)
|
||||
|
||||
local x = protector_radius
|
||||
|
||||
minetest.register_node("protector:display_node", {
|
||||
tiles = {"protector_display.png"},
|
||||
use_texture_alpha = "clip",
|
||||
|
|
@ -787,27 +726,22 @@ minetest.register_node("protector:display_node", {
|
|||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)}, -- sides
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround protector)
|
||||
{-.55,-.55,-.55, .55,.55,.55}
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)}, -- top
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)}, -- bottom
|
||||
{-.55,-.55,-.55, .55,.55,.55} -- middle (surrounding protector)
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
selection_box = {type = "regular"},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = ""
|
||||
})
|
||||
|
||||
-- load mod sections
|
||||
|
||||
dofile(MP .. "/doors_chest.lua")
|
||||
dofile(MP .. "/pvp.lua")
|
||||
|
|
@ -819,13 +753,13 @@ if minetest.get_modpath("lucky_block") then
|
|||
dofile(MP .. "/lucky_block.lua")
|
||||
end
|
||||
|
||||
|
||||
-- stop mesecon pistons from pushing protectors
|
||||
|
||||
if minetest.get_modpath("mesecons_mvps") then
|
||||
mesecon.register_mvps_stopper("protector:protect")
|
||||
mesecon.register_mvps_stopper("protector:protect2")
|
||||
mesecon.register_mvps_stopper("protector:protect_hidden")
|
||||
mesecon.register_mvps_stopper("protector:chest")
|
||||
end
|
||||
|
||||
|
||||
print ("[MOD] Protector Redo loaded")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue