Removed door group from protected doors so x-decor doesn't crash when using plates.levers

This commit is contained in:
TenPlus1 2016-03-12 20:50:23 +00:00
commit afff918d98

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@ -299,7 +299,7 @@ register_door(name, {
inventory_image = "doors_wood.png^protector_logo.png", inventory_image = "doors_wood.png^protector_logo.png",
groups = { groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
door = 1, unbreakable = 1 unbreakable = 1, --door = 1
}, },
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
tiles_top = {"doors_wood_a.png", "doors_brown.png"}, tiles_top = {"doors_wood_a.png", "doors_brown.png"},
@ -332,7 +332,7 @@ register_door(name, {
inventory_image = "doors_steel.png^protector_logo.png", inventory_image = "doors_steel.png^protector_logo.png",
groups = { groups = {
snappy = 1, bendy = 2, cracky = 1, snappy = 1, bendy = 2, cracky = 1,
level = 2, door = 1, unbreakable = 1 level = 2, unbreakable = 1, -- door = 1
}, },
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
tiles_top = {"doors_steel_a.png", "doors_grey.png"}, tiles_top = {"doors_steel_a.png", "doors_grey.png"},
@ -426,7 +426,7 @@ register_trapdoor("protector:trapdoor", {
tile_side = "doors_trapdoor_side.png", tile_side = "doors_trapdoor_side.png",
groups = { groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
door = 1, unbreakable = 1 unbreakable = 1, --door = 1
}, },
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
@ -457,7 +457,7 @@ register_trapdoor("protector:trapdoor_steel", {
tile_side = "doors_trapdoor_steel_side.png", tile_side = "doors_trapdoor_steel_side.png",
groups = { groups = {
snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2, snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2,
door = 1, unbreakable = 1 unbreakable = 1, --door = 1
}, },
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })