use nodecore stone texture if found
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1 changed files with 11 additions and 3 deletions
14
init.lua
14
init.lua
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@ -447,15 +447,23 @@ end
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local player_pos = {}
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local player_pos = {}
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-- stone texture
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local stone_tex = "default_stone.png"
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if minetest.get_modpath("nc_terrain") then
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stone_tex = "nc_terrain_stone.png"
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end
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-- protection node
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-- protection node
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minetest.register_node("protector:protect", {
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minetest.register_node("protector:protect", {
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description = S("Protection Block") .. " (" .. S("USE for area check") .. ")",
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description = S("Protection Block") .. " (" .. S("USE for area check") .. ")",
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = {
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tiles = {
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"default_stone.png^protector_overlay.png",
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stone_tex .. "^protector_overlay.png",
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"default_stone.png^protector_overlay.png",
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stone_tex .. "^protector_overlay.png",
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"default_stone.png^protector_overlay.png^protector_logo.png"
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stone_tex .. "^protector_overlay.png^protector_logo.png"
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},
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},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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groups = {dig_immediate = 2, unbreakable = 1},
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groups = {dig_immediate = 2, unbreakable = 1},
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