tidy code, fix hud error on 5.9dev

This commit is contained in:
tenplus1 2024-02-27 16:45:35 +00:00
commit 479efd8e8f
4 changed files with 21 additions and 5 deletions

View file

@ -31,7 +31,7 @@ function register_door(name, def)
inventory_image = def.inventory_image,
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
if pointed_thing.type ~= "node" then
return itemstack
end
@ -132,7 +132,7 @@ function register_door(name, def)
end
pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then
if minetest.get_node(pos).name ~= check_name then
return false
end
if minetest.is_protected(pos, user:get_player_name()) then
@ -166,6 +166,7 @@ function register_door(name, def)
type = "fixed",
fixed = def.selection_box_bottom
},
use_texture_alpha = def.use_texture_alpha,
groups = def.groups,
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1,
@ -206,6 +207,7 @@ function register_door(name, def)
type = "fixed",
fixed = def.selection_box_top
},
use_texture_alpha = def.use_texture_alpha,
groups = def.groups,
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1,
@ -246,6 +248,7 @@ function register_door(name, def)
type = "fixed",
fixed = def.selection_box_bottom
},
use_texture_alpha = def.use_texture_alpha,
groups = def.groups,
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1,
@ -286,6 +289,7 @@ function register_door(name, def)
type = "fixed",
fixed = def.selection_box_top
},
use_texture_alpha = def.use_texture_alpha,
groups = def.groups,
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1,
@ -318,6 +322,7 @@ local name = "protector:door_wood"
register_door(name, {
description = S("Protected Wooden Door"),
inventory_image = "doors_wood.png^protector_logo.png",
use_texture_alpha = "clip",
groups = {
snappy = 1, choppy = 2, dig_immediate = 2,
unbreakable = 1, axey = 1, --door = 1
@ -362,6 +367,7 @@ local name = "protector:door_steel"
register_door(name, {
description = S("Protected Steel Door"),
inventory_image = "doors_steel.png^protector_logo.png",
use_texture_alpha = "clip",
groups = {
snappy = 1, bendy = 2, cracky = 1,
level = mcl and 0 or 2, pickaxey = 2, unbreakable = 1, -- door = 1