protector nodes now has unbreakable=1 group added for mobs mod

This commit is contained in:
tenplus1 2015-06-26 09:18:59 +01:00
commit 3b4a227fd7

View file

@ -178,7 +178,7 @@ minetest.register_node("protector:protect", {
description = "Protection Block", description = "Protection Block",
tiles = {"moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png^protector_logo.png"}, tiles = {"moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png^protector_logo.png"},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate=2}, groups = {dig_immediate=2,unbreakable=1},
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type="fixed", type="fixed",
@ -237,7 +237,7 @@ minetest.register_node("protector:protect2", {
wield_image = "protector_logo.png", wield_image = "protector_logo.png",
inventory_image = "protector_logo.png", inventory_image = "protector_logo.png",
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate=2}, groups = {dig_immediate=2,unbreakable=1},
paramtype = 'light', paramtype = 'light',
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
light_source = 2, light_source = 2,
@ -531,7 +531,7 @@ minetest.register_node("protector:chest", {
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png^protector_logo.png"}, "default_chest_side.png", "default_chest_side.png", "default_chest_front.png^protector_logo.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2}, groups = {choppy=2,oddly_breakable_by_hand=2,unbreakable=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
is_ground_content = false, is_ground_content = false,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),