added protector_night_pvp setting

This commit is contained in:
TenPlus1 2017-06-06 10:26:54 +01:00
commit 1130f447a6
3 changed files with 26 additions and 32 deletions

View file

@ -7,7 +7,6 @@
protector = {}
protector.mod = "redo"
protector.radius = tonumber(minetest.setting_get("protector_radius")) or 5
--protector.drop = minetest.setting_getbool("protector_drop") or false
protector.flip = minetest.setting_getbool("protector_flip") or false
protector.hurt = tonumber(minetest.setting_get("protector_hurt")) or 0
protector.spawn = tonumber(minetest.setting_get("protector_spawn")
@ -307,30 +306,6 @@ function minetest.is_protected(pos, digger)
})
end
end
--[[
-- drop tool/item if protection violated
if protector.drop == true then
local holding = player:get_wielded_item()
if holding:to_string() ~= "" then
-- take stack
local sta = holding:take_item(holding:get_count())
player:set_wielded_item(holding)
-- incase of lag, reset stack
minetest.after(0.1, function()
player:set_wielded_item(holding)
-- drop stack
local obj = minetest.add_item(player:getpos(), sta)
if obj then
obj:setvelocity({x = 0, y = 5, z = 0})
end
end)
end
end]]
end
return true