luanti-g1/init.lua
2025-06-12 20:10:41 +02:00

49 lines
1.7 KiB
Lua

local http = minetest.request_http_api()
if http == nil then
error("Please add g1_bridge to secure.http_mods")
end
minetest.register_chatcommand("g1", {
func = function(name, param)
local args = {}
for arg in string.gmatch(param,"%S+") do
if #args >= 3 then
break
end
table.insert(args, arg)
end
if #args >= 1 then
core.chat_send_player(name, "args >= 1")
if args[1] == "send" and #args == 3 and string.find(args[2],"^[%da-zA-Z]+$") and string.find(args[3],"^%d+$") then
local address = args[2]
local amount = tonumber(args[3])
-- This version Lua does not have any way to check if a number is represented as an integer or a float,
-- because it explicitely doesn't care.
-- Hence, this program won't care if the player writes an invalid number,
-- as there is no need to ensure arithmetic rules are respected. (as Lua's manual pretends)
-- As the pattern excludes "." and nobody should have billions of items,
-- it should still be safe. I hope.
if type(amount) ~= "number" then
return
end
local inv = core.get_inventory({type="player", name=name})
local wanted_stack = "currency:minegeld "..amount
local balanced = inv:contains_item("main", ItemStack(wanted_stack))
if balanced then
inv:remove_item("main", wanted_stack)
http.fetch({url="http://127.0.0.1:30061/send/"..address.."/"..amount, method="GET"},
function(res)
if res.code == 200 then
core.chat_send_player(name, "Transfer sent")
else
core.chat_send_player(name, "Error during transfer")
end
end
)
else
core.chat_send_player(name, "Not enough currency")
end
end
end
end
})