send command: simplify, description
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2 changed files with 35 additions and 33 deletions
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@ -3,7 +3,7 @@
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Luanti mod to exchange in-game [currency](https://github.com/mt-mods/currency) with [libre currency](https://duniter.org) (Ğ1 blockchain).
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Luanti mod to exchange in-game [currency](https://github.com/mt-mods/currency) with [libre currency](https://duniter.org) (Ğ1 blockchain).
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Luanti server has a dedicated account.
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Luanti server has a dedicated account.
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Player transfer money on it and the server gives them a corresponding amount of in-game banknotes.
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Players transfer money on it and the server gives them a corresponding amount of in-game banknotes.
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They can then do whatever they want with the banknotes (trade, decorate walls, burn...).
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They can then do whatever they want with the banknotes (trade, decorate walls, burn...).
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Players can ask the server to transfer their banknotes to an account of their choice using a chat command.
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Players can ask the server to transfer their banknotes to an account of their choice using a chat command.
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@ -13,6 +13,8 @@ It works with Ğ1v2 which is still in development/testing phase.
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Put this repo in the `mods` directory.
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Put this repo in the `mods` directory.
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Add `g1_bridge` to `secure.http_mods`.
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Have a local Duniter node.
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Have a local Duniter node.
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```bash
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```bash
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@ -31,6 +33,7 @@ Have a local Duniter node.
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* Ensure all transfers are failproof (any communication, storage medium, server or whatever should be able to fail or rollback to a previous state, without causing double spend or money loss)
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* Ensure all transfers are failproof (any communication, storage medium, server or whatever should be able to fail or rollback to a previous state, without causing double spend or money loss)
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* Force reception account to exist
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* Force reception account to exist
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* Nice ATM-like interface
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* Nice ATM-like interface
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* Accept mixed values (other banknotes values than 1)
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## Workflow
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## Workflow
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15
init.lua
15
init.lua
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@ -3,20 +3,20 @@ if http == nil then
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error("Please add g1_bridge to secure.http_mods")
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error("Please add g1_bridge to secure.http_mods")
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end
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end
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minetest.register_chatcommand("g1", {
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minetest.register_chatcommand("g1_send", {
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params = "<address> <amount>",
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description = "Send MineGeld from your inventory to a G1 address. Fixed rate: 1G1=10MG.",
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func = function(name, param)
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func = function(name, param)
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local args = {}
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local args = {}
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for arg in string.gmatch(param,"%S+") do
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for arg in string.gmatch(param,"%S+") do
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if #args >= 3 then
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if #args >= 2 then
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break
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break
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end
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end
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table.insert(args, arg)
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table.insert(args, arg)
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end
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end
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if #args >= 1 then
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if #args == 3 and string.find(args[1],"^[%da-zA-Z]+$") and string.find(args[2],"^%d+$") then
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core.chat_send_player(name, "args >= 1")
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local address = args[1]
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if args[1] == "send" and #args == 3 and string.find(args[2],"^[%da-zA-Z]+$") and string.find(args[3],"^%d+$") then
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local amount = tonumber(args[2])
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local address = args[2]
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local amount = tonumber(args[3])
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-- This version Lua does not have any way to check if a number is represented as an integer or a float,
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-- This version Lua does not have any way to check if a number is represented as an integer or a float,
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-- because it explicitely doesn't care.
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-- because it explicitely doesn't care.
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-- Hence, this program won't care if the player writes an invalid number,
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-- Hence, this program won't care if the player writes an invalid number,
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@ -45,5 +45,4 @@ minetest.register_chatcommand("g1", {
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end
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end
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end
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end
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end
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end
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end
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})
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})
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