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10
README.md
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@ -2,8 +2,14 @@ A simple mod for extending one's underwater excursion time.
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Air tanks are crafted from copper, steel, or bronze ingots and are wielded like tools. A compressor is crafted from steel, mese shard, and wood.
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Place a compressor in world and click on it with an empty air tank to fill it. Compressors can also recharge partly-used tanks.
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Place a compressor in world and click on it with an empty air tank to fill it. Compressors can also recharge partly-used tanks. Compressors require fuel, unless that configuration option has been disabled.
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When running low on breath use a filled air tank to recharge your breath bar. One use will replenish 5 steps of breath (out of 10). By default a steel air tank will hold 30 uses, a bronze one holds 20, and a copper one holds 10 - these settings can be changed in the mod's section under Advanced Settings. Once a tank runs out of uses it turns into an empty tank, which can be recharged again with a compressor.
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To automatically draw air from air tanks, craft a breathing tube and put it in your quick-use inventory row. When your breath bar drops below 5 steps it will automatically attempt to use an air tank from your quick-use inventory row to replenish it.
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To automatically draw air from air tanks, craft a breathing tube and put it in your quick-use inventory row. When your breath bar drops below 5 steps it will automatically attempt to use an air tank from your quick-use inventory row to replenish it.
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## Dependencies
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This mod will work with either the default minetest_game (and most other games derived from it), or it will work with MineClone2 or MineClone5. Bronze ingots aren't available in Mineclone and so bronze tanks are not an option when running in that environment.
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Although these games are listed as optional dependencies this mod will throw an assert if one of the two are not installed.
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@ -1,2 +0,0 @@
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default
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doc?
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@ -1 +0,0 @@
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Provides pressurized air tanks for extended underwater excursions
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528
init.lua
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@ -4,6 +4,8 @@ local print_settingtypes = false
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local CONFIG_FILE_PREFIX = "airtanks_"
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local config = {}
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local has_mcl_armor = minetest.get_modpath("mcl_armor")
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local function setting(stype, name, default, description)
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local value
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if stype == "bool" then
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@ -25,72 +27,70 @@ end
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-- Single tanks
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setting("int", "steel_uses", 20, "Number of uses for a steel air tank")
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setting("int", "copper_uses", 10, "Number of uses for a copper air tank")
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setting("int", "bronze_uses", config.steel_uses + config.copper_uses, "Number of uses for a bronze air tank")
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-- Double tanks
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setting("bool", "enable_double", true, "Enable double tanks")
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setting("int", "steel_2_uses", config.steel_uses * 2, "Number of uses for a pair of steel air tanks")
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setting("int", "copper_2_uses", config.copper_uses * 2, "Number of uses for a pair of copper air tanks")
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setting("int", "bronze_2_uses", config.bronze_uses * 2, "Number of uses for a pair of bronze air tanks")
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-- Triple tanks
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setting("bool", "enable_triple", true, "Enable triple tanks")
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setting("int", "steel_3_uses", config.steel_uses * 3, "Number of uses for three steel air tanks")
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setting("int", "copper_3_uses", config.copper_uses * 3, "Number of uses for threee copper air tanks")
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setting("int", "bronze_3_uses", config.bronze_uses * 3, "Number of uses for three bronze air tanks")
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setting("bool", "wear_in_creative", true, "Air tanks wear out in creative mode")
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setting("bool", "compressor_needs_fuel", true, "Compressor needs fuel")
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-- these may come from default or from mineclone mods
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local steel_ingot
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local mese_crystal_fragment
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local get_itemslot_bg = function(x, y, w, h) return "" end
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local get_hotbar_bg = function(x, y) return "" end
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local sounds
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if minetest.get_modpath("default") then
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steel_ingot = "technic:stainless_steel_ingot"
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mese_crystal_fragment = "default:mese_crystal_fragment"
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get_hotbar_bg = default.get_hotbar_bg
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sounds = default.node_sound_metal_defaults()
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elseif minetest.get_modpath("mcl_core") then
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steel_ingot = "mcl_core:iron_ingot"
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mese_crystal_fragment = "mesecons:wire_00000000_off"
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else
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assert(false, "This mod requires either Mineclone or the default Minetest Game to be installed.")
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end
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if minetest.get_modpath("mcl_formspec") then
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get_itemslot_bg = mcl_formspec.get_itemslot_bg
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end
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if minetest.get_modpath("mcl_sounds") then
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sounds = mcl_sounds.node_sound_metal_defaults()
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end
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local compressor_desc = S("A machine for filling air tanks with compressed air.")
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local compressor_help = S("Place this machine somewhere that it has access to air (one of its adjacent nodes needs to have air in it). When you click on it with an empty or partly-empty compressed air tank the tank will be refilled.")
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local compressor_help
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if config.compressor_needs_fuel then
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compressor_help = S("This machine requires fuel to operate. Place something that can burn in the fuel slot, and then place empty tanks in the inventory to the right. The compressor will start filling the largest capacity tanks first.")
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else
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compressor_help = S("Place place empty tanks in the inventory to the right. The compressor will start filling the largest capacity tanks first.")
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end
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local tube_desc = S("A breathing tube to allow automatic hands-free use of air tanks.")
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local tube_help = S("If this item is present in your quick-use inventory then whenever your breath bar goes below 5 it will automatically make use of any air tanks that are present in your quick-use inventory to replenish your breath supply. Note that it will not use air tanks that are present elsewhere in your inventory, only ones in your quick-use bar.")
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if has_mcl_armor then
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tube_help = S("If this item is present in your head armor slot then whenever your breath bar goes below 5 it will automatically make use of any air tanks that are present in your chestplate armor slot to replenish your breath supply. Note that it will not use air tanks that are present elsewhere in your inventory, only ones in your chestplate armor slot.")
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end
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local cardinal_dirs = {{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},}
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local function recharge_airtank(itemstack, user, pointed_thing, full_item)
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if pointed_thing.type ~= "node" then return itemstack end
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local node = minetest.get_node(pointed_thing.under)
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if minetest.get_item_group(node.name, "airtanks_compressor") > 0 then
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local has_air = false
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for _, dir in pairs(cardinal_dirs) do
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if minetest.get_node(vector.add(pointed_thing.under, dir)).name == "air" then
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has_air = true
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break
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end
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end
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if not has_air then
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minetest.sound_play("airtanks_compressor_fail", {pos = pointed_thing.under, gain = 0.5})
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return itemstack
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end
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if itemstack:get_name() == full_item then
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itemstack:set_wear(0)
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else
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local inv = user:get_inventory()
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if itemstack:get_count() == 1 then
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itemstack = ItemStack(full_item) -- replace with new stack containing one full tank
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else
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local leftover = inv:add_item("main", full_item)
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if leftover:get_count() == 0 then
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itemstack:take_item(1)
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end
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end
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end
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minetest.sound_play("airtanks_compressor", {pos = pointed_thing.under, gain = 0.5})
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end
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return itemstack
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-- For compressor code use later on
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local max_uses = math.max(config.steel_uses)
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if config.enable_triple then
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max_uses = max_uses * 3
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elseif config.enable_double then
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max_uses = max_uses * 2
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end
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local function use_airtank(itemstack, user, pointed_thing, full_item)
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if pointed_thing then
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itemstack = recharge_airtank(itemstack, user, pointed_thing, full_item) -- first check if we're clicking on a compressor
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end
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local function use_airtank(itemstack, user)
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local breath = user:get_breath()
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if breath > 9 then return itemstack end
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breath = math.min(10, breath+5)
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@ -99,14 +99,14 @@ local function use_airtank(itemstack, user, pointed_thing, full_item)
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if (not minetest.settings:get_bool("creative_mode")) or config.wear_in_creative then
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local wdef = itemstack:get_definition()
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itemstack:add_wear(65535/(wdef._airtank_uses-1))
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itemstack:add_wear(65535/(wdef._airtanks_uses-1))
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if itemstack:get_count() == 0 then
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if wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks,
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{pos = user:get_pos(), gain = 0.5})
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end
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local inv = user:get_inventory()
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itemstack = inv:add_item("main", wdef._airtank_empty)
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itemstack = inv:add_item("main", wdef._airtanks_empty)
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end
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end
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return itemstack
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@ -114,90 +114,96 @@ end
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-- This will only work for single use tanks... we need to add separate functions for the others
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local function register_air_tank(name, desc, color, uses, material)
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if not material then return end
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minetest.register_craftitem("airtanks:empty_"..name.."_tank", {
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description = S("Empty @1", desc),
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groups = {airtank = 1},
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_doc_items_longdesc = S("A compressed air tank, currently empty."),
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_doc_items_usagehelp = S("This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has @1 uses before it becomes empty.", uses),
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_airtanks_uses = uses,
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_airtanks_full = "airtanks:"..name.."_tank",
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inventory_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png^airtanks_empty.png",
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wield_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png^airtanks_empty.png",
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stack_max = 99,
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on_place = function(itemstack, user, pointed_thing)
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return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank")
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end,
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on_use = function(itemstack, user, pointed_thing)
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return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank")
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end,
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})
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minetest.register_tool("airtanks:"..name.."_tank", {
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description = desc,
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_doc_items_longdesc = S("A tank containing compressed air."),
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_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has @1 uses before it becomes empty.", uses),
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_airtank_uses = uses,
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_airtank_empty = "airtanks:empty_"..name.."_tank",
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groups = {not_repaired_by_anvil = 1, airtank = 1},
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_airtanks_uses = uses,
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_airtanks_empty = "airtanks:empty_"..name.."_tank",
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groups = {not_repaired_by_anvil = 1, airtank = 2},
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inventory_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png",
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wield_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png",
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stack_max = 1,
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_mcl_armor_element = "torso",
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_mcl_armor_texture = "airtanks_chestplate_tank.png",
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on_place = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank")
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if has_mcl_armor then
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return mcl_armor.equip_on_use(itemstack, user, pointed_thing)
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else
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return use_airtank(itemstack, user)
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end
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end,
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on_secondary_use = has_mcl_armor and mcl_armor.equip_on_use,
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on_use = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank")
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return use_airtank(itemstack, user)
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end,
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})
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minetest.register_craft({
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recipe = {
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{"", material, ""},
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{material, "airtanks:compressor", material},
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{material, "technic:rubber", material},
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{material, "default:mese_crystal_fragment", material},
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{"", material, ""},
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},
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output = "airtanks:empty_"..name.."_tank",
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replacements = {{"airtanks:compressor", "airtanks:compressor"}},
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})
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end
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local function register_air_tank_2(name, desc, color, uses)
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local function register_air_tank_2(name, desc, color, uses, material)
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if not material then return end
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minetest.register_craftitem("airtanks:empty_"..name.."_tank_2", {
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description = S("Empty @1", desc),
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groups = {airtank = 1},
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_doc_items_longdesc = S("A pair of compressed air tanks, currently empty."),
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_doc_items_usagehelp = S("This tank can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.", uses),
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_airtanks_uses = uses,
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_airtanks_full = "airtanks:"..name.."_tank_2",
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inventory_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png^airtanks_empty.png",
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wield_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png^airtanks_empty.png",
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stack_max = 99,
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on_place = function(itemstack, user, pointed_thing)
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return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_2")
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end,
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on_use = function(itemstack, user, pointed_thing)
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return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_2")
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end,
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})
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minetest.register_tool("airtanks:"..name.."_tank_2", {
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description = desc,
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_doc_items_longdesc = S("A pair of tanks containing compressed air."),
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_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.", uses),
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_airtank_uses = uses,
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_airtank_empty = "airtanks:empty_"..name.."_tank",
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groups = {not_repaired_by_anvil = 1, airtank = 1},
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_airtanks_uses = uses,
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_airtanks_empty = "airtanks:empty_"..name.."_tank_2",
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groups = {not_repaired_by_anvil = 1, airtank = 2},
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inventory_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png",
|
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wield_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png",
|
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stack_max = 1,
|
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_mcl_armor_element = "torso",
|
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_mcl_armor_texture = "airtanks_chestplate_tank_two.png",
|
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|
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on_place = function(itemstack, user, pointed_thing)
|
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return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_2", "airtanks:empty_"..name.."_tank_2")
|
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if has_mcl_armor then
|
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return mcl_armor.equip_on_use(itemstack, user, pointed_thing)
|
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else
|
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return use_airtank(itemstack, user)
|
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end
|
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end,
|
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|
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on_secondary_use = has_mcl_armor and mcl_armor.equip_on_use,
|
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|
||||
on_use = function(itemstack, user, pointed_thing)
|
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return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_2", "airtanks:empty_"..name.."_tank_2")
|
||||
return use_airtank(itemstack, user)
|
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end,
|
||||
})
|
||||
|
||||
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|
@ -205,6 +211,7 @@ local function register_air_tank_2(name, desc, color, uses)
|
|||
minetest.register_craft({
|
||||
recipe = {
|
||||
-- Use 2 singles to make a double
|
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{"technic:rubber", "pipeworks:pipe_1_empty"},
|
||||
{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank"},
|
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},
|
||||
output = "airtanks:empty_"..name.."_tank_2",
|
||||
|
|
@ -213,6 +220,7 @@ local function register_air_tank_2(name, desc, color, uses)
|
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minetest.register_craft({
|
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recipe = {
|
||||
-- Use 2 singles to make a double
|
||||
{"technic:rubber", "pipeworks:pipe_1_empty"},
|
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{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank"},
|
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},
|
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output = "airtanks:"..name.."_tank_2",
|
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@ -220,48 +228,54 @@ local function register_air_tank_2(name, desc, color, uses)
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|
||||
end
|
||||
|
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local function register_air_tank_3(name, desc, color, uses)
|
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local function register_air_tank_3(name, desc, color, uses, material)
|
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if not material then return end
|
||||
|
||||
minetest.register_craftitem("airtanks:empty_"..name.."_tank_3", {
|
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description = S("Empty @1", desc),
|
||||
groups = {airtank = 1},
|
||||
_doc_items_longdesc = S("A set of three compressed air tanks, currently empty."),
|
||||
_doc_items_usagehelp = S("These tanks can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.", uses),
|
||||
_airtanks_uses = uses,
|
||||
_airtanks_full = "airtanks:"..name.."_tank_3",
|
||||
inventory_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png^airtanks_empty.png",
|
||||
wield_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png^airtanks_empty.png",
|
||||
stack_max = 99,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_3")
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_3")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("airtanks:"..name.."_tank_3", {
|
||||
description = desc,
|
||||
_doc_items_longdesc = S("A set of three tanks containing compressed air."),
|
||||
_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.", uses),
|
||||
_airtank_uses = uses,
|
||||
_airtank_empty = "airtanks:empty_"..name.."_tank",
|
||||
groups = {not_repaired_by_anvil = 1, airtank = 1},
|
||||
_airtanks_uses = uses,
|
||||
_airtanks_empty = "airtanks:empty_"..name.."_tank_3",
|
||||
groups = {not_repaired_by_anvil = 1, airtank = 2},
|
||||
inventory_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png",
|
||||
wield_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png",
|
||||
stack_max = 1,
|
||||
_mcl_armor_element = "torso",
|
||||
_mcl_armor_texture = "airtanks_chestplate_tank_three.png",
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_3", "airtanks:empty_"..name.."_tank_3")
|
||||
if has_mcl_armor then
|
||||
return mcl_armor.equip_on_use(itemstack, user, pointed_thing)
|
||||
else
|
||||
return use_airtank(itemstack, user)
|
||||
end
|
||||
end,
|
||||
|
||||
on_secondary_use = has_mcl_armor and mcl_armor.equip_on_use,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_3", "airtanks:empty_"..name.."_tank_3")
|
||||
return use_airtank(itemstack, user)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Allow empty tanks
|
||||
minetest.register_craft({
|
||||
recipe = {
|
||||
-- Use 3 singles to make a triple
|
||||
{"", "pipeworks:pipe_1_empty", ""},
|
||||
{"technic:rubber", "pipeworks:pipe_1_empty", "technic:rubber"},
|
||||
{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank"},
|
||||
},
|
||||
output = "airtanks:empty_"..name.."_tank_3",
|
||||
|
|
@ -269,7 +283,8 @@ local function register_air_tank_3(name, desc, color, uses)
|
|||
minetest.register_craft({
|
||||
recipe = {
|
||||
-- Use 1 single and 1 double to make a triple
|
||||
{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank_2", ""},
|
||||
{"technic:rubber", "pipeworks:pipe_1_empty"},
|
||||
{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank_2"},
|
||||
},
|
||||
output = "airtanks:empty_"..name.."_tank_3",
|
||||
})
|
||||
|
|
@ -277,6 +292,8 @@ local function register_air_tank_3(name, desc, color, uses)
|
|||
minetest.register_craft({
|
||||
recipe = {
|
||||
-- Use 3 singles to make a triple
|
||||
{"", "pipeworks:pipe_1_empty", ""},
|
||||
{"technic:rubber", "pipeworks:pipe_1_empty", "technic:rubber"},
|
||||
{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank", "airtanks:"..name.."_tank"},
|
||||
},
|
||||
output = "airtanks:"..name.."_tank_3",
|
||||
|
|
@ -284,50 +301,244 @@ local function register_air_tank_3(name, desc, color, uses)
|
|||
minetest.register_craft({
|
||||
recipe = {
|
||||
-- Use 1 single and 1 double to make a triple
|
||||
{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank_2", ""},
|
||||
{"technic:rubber", "pipeworks:pipe_1_empty"},
|
||||
{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank_2"},
|
||||
},
|
||||
output = "airtanks:"..name.."_tank_3",
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
register_air_tank("steel", S("Steel Air Tank"), "#d6d6d6", config.steel_uses, "default:steel_ingot")
|
||||
register_air_tank("copper", S("Copper Air Tank"), "#cd8e54", config.copper_uses, "default:copper_ingot")
|
||||
register_air_tank("bronze", S("Bronze Air Tank"), "#c87010", config.bronze_uses, "default:bronze_ingot")
|
||||
register_air_tank("steel", S("Steel Air Tank"), "#d6d6d6", config.steel_uses, steel_ingot)
|
||||
|
||||
if config.enable_double then
|
||||
register_air_tank_2("steel", S("Double Steel Air Tanks"), "#d6d6d6", config.steel_2_uses)
|
||||
register_air_tank_2("copper", S("Double Copper Air Tanks"), "#cd8e54", config.copper_2_uses)
|
||||
register_air_tank_2("bronze", S("Double Bronze Air Tanks"), "#c87010", config.bronze_2_uses)
|
||||
register_air_tank_2("steel", S("Double Steel Air Tanks"), "#d6d6d6", config.steel_2_uses, steel_ingot)
|
||||
end
|
||||
|
||||
if config.enable_triple then
|
||||
register_air_tank_3("steel", S("Triple Steel Air Tanks"), "#d6d6d6", config.steel_3_uses)
|
||||
register_air_tank_3("copper", S("Triple Copper Air Tanks"), "#cd8e54", config.copper_3_uses)
|
||||
register_air_tank_3("bronze", S("Triple Bronze Air Tanks"), "#c87010", config.bronze_3_uses)
|
||||
register_air_tank_3("steel", S("Triple Steel Air Tanks"), "#d6d6d6", config.steel_3_uses, steel_ingot)
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
-- Compressor
|
||||
|
||||
local sounds
|
||||
if default.node_sound_metal_defaults then -- 0.4.14 doesn't have metal sounds
|
||||
sounds = default.node_sound_metal_defaults()
|
||||
local tank_inv_size = 4*4
|
||||
|
||||
local get_compressor_formspec
|
||||
if config.compressor_needs_fuel then
|
||||
get_compressor_formspec = function(remaining_time)
|
||||
local formspec =
|
||||
"size[8,9]" ..
|
||||
"label[1,1.5;" .. S("Fuel") .. "]" ..
|
||||
get_itemslot_bg(1,2,1,1) ..
|
||||
"list[context;fuel;1,2;1,1;]" ..
|
||||
"label[4.5,0;" .. S("Tanks") .. "]" ..
|
||||
"label[2,2;" .. S("Pressure:\n@1", remaining_time) .. "]" ..
|
||||
get_itemslot_bg(3,0.5,4,4) ..
|
||||
"list[context;tanks;3,0.5;4,4;]" ..
|
||||
get_itemslot_bg(0,4.85,8,1) ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
get_itemslot_bg(0,6.08,8,3) ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[context;tanks]" ..
|
||||
"listring[current_player;main]" ..
|
||||
get_hotbar_bg(0,4.85)
|
||||
return formspec
|
||||
end
|
||||
else
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
get_compressor_formspec = function()
|
||||
local formspec =
|
||||
"size[8,9]" ..
|
||||
"label[3.5,0;" .. S("Tanks") .. "]" ..
|
||||
get_itemslot_bg(2,0.5,4,4) ..
|
||||
"list[context;tanks;2,0.5;4,4;]" ..
|
||||
get_itemslot_bg(0,4.85,8,1) ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
get_itemslot_bg(0,6.08,8,3) ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[context;tanks]" ..
|
||||
"listring[current_player;main]" ..
|
||||
get_hotbar_bg(0,4.85)
|
||||
return formspec
|
||||
end
|
||||
end
|
||||
|
||||
-- ensures only valid items can be placed into compressor inventories
|
||||
local test_can_put = function(pos, listname, index, itemstack)
|
||||
if listname == "tanks" then
|
||||
if minetest.get_item_group(itemstack:get_name(), "airtank") > 0 then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:get_stack(listname, index):get_count() == 0 then
|
||||
return 1
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
if listname == "fuel" then
|
||||
local fuel, afterfuel = minetest.get_craft_result({method="fuel",width=1,items={itemstack:get_name()}})
|
||||
if fuel.time ~= 0 then
|
||||
return itemstack:get_count()
|
||||
end
|
||||
return 0
|
||||
end
|
||||
return itemstack:get_count()
|
||||
end
|
||||
|
||||
-- whenever an inventory action is performed, makes sure there's a timer running
|
||||
local ensure_timer = function(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if not timer:is_started() then
|
||||
timer:start(1)
|
||||
end
|
||||
end
|
||||
|
||||
-- Locates the target tank to fill
|
||||
local find_most_fillable = function(inv)
|
||||
local most_fillable_index = 0
|
||||
local most_fillable_capacity = 0
|
||||
local most_fillable_needs = max_uses + 1
|
||||
local most_fillable_stack
|
||||
local most_fillable_def
|
||||
for i = 1, tank_inv_size do
|
||||
local tank = inv:get_stack("tanks", i)
|
||||
local count = tank:get_count() -- for sanity-checking purposes
|
||||
if count > 1 then
|
||||
minetest.log("error", "[airtanks] Compressor at " .. minetest.pos_to_string(pos)
|
||||
.. " had a tank stack with more than one tank in it. Currently not something that's"
|
||||
.. " handled gracefully.")
|
||||
return false
|
||||
elseif count == 1 then
|
||||
local tank_def = tank:get_definition()
|
||||
local tank_capacity = tank_def._airtanks_uses
|
||||
local tank_needs
|
||||
if tank_def._airtanks_full then
|
||||
tank_needs = tank_capacity -- this is an empty tank
|
||||
else
|
||||
tank_needs = tank_capacity * (tank:get_wear() / 65535)
|
||||
end
|
||||
if tank_needs > 0 then -- ignore tanks that are already full
|
||||
if tank_capacity > most_fillable_capacity then -- fill biggest tanks first
|
||||
most_fillable_needs = max_uses + 1
|
||||
most_fillable_capacity = tank_capacity
|
||||
end
|
||||
if tank_needs < most_fillable_needs then-- fill tanks closest to being full first
|
||||
most_fillable_needs = tank_needs
|
||||
end
|
||||
if most_fillable_capacity == tank_capacity and most_fillable_needs == tank_needs then
|
||||
most_fillable_index = i
|
||||
most_fillable_stack = tank
|
||||
most_fillable_def = tank_def
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return most_fillable_index, most_fillable_stack, most_fillable_def
|
||||
end
|
||||
|
||||
local compressor_timestep_with_fuel = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local fuel_time = meta:get_float("fuel_time")
|
||||
|
||||
if (fuel_time < 1 and inv:is_empty("fuel")) or inv:is_empty("tanks") then
|
||||
return false
|
||||
end
|
||||
|
||||
local most_fillable_index, most_fillable_stack, most_fillable_def = find_most_fillable(inv)
|
||||
|
||||
if most_fillable_index == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
-- we now have a tank to fill. Do we have enough fuel?
|
||||
if fuel_time < 1 then
|
||||
local fuel_item = inv:get_stack("fuel", 1) -- there should be something here or we would have exited early above
|
||||
fuel_item:set_count(1)
|
||||
local fuel_item = inv:remove_item("fuel", fuel_item)
|
||||
local burn = minetest.get_craft_result({method="fuel",width=1,items={fuel_item:get_name()}})
|
||||
fuel_time = fuel_time + burn.time
|
||||
end
|
||||
|
||||
if fuel_time < 1 then
|
||||
-- this fuel source is producing less than 1 second of burn time. Weird, but maybe so.
|
||||
-- don't refill yet, just update the fuel burned and try again.
|
||||
-- this is an edge case so I'm not too worried about efficiency here
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
return true
|
||||
end
|
||||
|
||||
fuel_time = fuel_time - 1
|
||||
local wear_per_use = 65535/most_fillable_def._airtanks_uses
|
||||
if most_fillable_def._airtanks_full then
|
||||
-- we're starting with a completely empty tank, turn it into a full tank and add wear.
|
||||
most_fillable_stack = ItemStack(most_fillable_def._airtanks_full)
|
||||
most_fillable_stack:set_wear(65535 - wear_per_use)
|
||||
else
|
||||
most_fillable_stack:set_wear(math.max(most_fillable_stack:get_wear() - wear_per_use, 0))
|
||||
end
|
||||
|
||||
inv:set_stack("tanks", most_fillable_index, most_fillable_stack)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
return true
|
||||
end
|
||||
|
||||
local compressor_timestep_without_fuel = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
if inv:is_empty("tanks") then
|
||||
return false
|
||||
end
|
||||
|
||||
local most_fillable_index, most_fillable_stack, most_fillable_def = find_most_fillable(inv)
|
||||
|
||||
if most_fillable_index == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
local wear_per_use = 65535/most_fillable_def._airtanks_uses
|
||||
if most_fillable_def._airtanks_full then
|
||||
-- we're starting with a completely empty tank, turn it into a full tank and add wear.
|
||||
most_fillable_stack = ItemStack(most_fillable_def._airtanks_full)
|
||||
most_fillable_stack:set_wear(65535 - wear_per_use)
|
||||
else
|
||||
most_fillable_stack:set_wear(math.max(most_fillable_stack:get_wear() - wear_per_use, 0))
|
||||
end
|
||||
|
||||
inv:set_stack("tanks", most_fillable_index, most_fillable_stack)
|
||||
return true
|
||||
end
|
||||
|
||||
local compressor_timestep
|
||||
if config.compressor_needs_fuel then
|
||||
compressor_timestep = compressor_timestep_with_fuel
|
||||
else
|
||||
compressor_timestep = compressor_timestep_without_fuel
|
||||
end
|
||||
|
||||
local compressor_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("fuel", 1)
|
||||
inv:set_size("tanks", tank_inv_size)
|
||||
meta:set_float("fuel_time", 0)
|
||||
meta:set_string("formspec", get_compressor_formspec(0))
|
||||
end
|
||||
|
||||
minetest.register_node("airtanks:compressor", {
|
||||
description = S("Air Compressor"),
|
||||
_doc_items_longdesc = compressor_desc,
|
||||
_doc_items_usagehelp = compressor_help,
|
||||
groups = {oddly_breakable_by_hand = 1, airtanks_compressor = 1},
|
||||
groups = {oddly_breakable_by_hand = 1, airtanks_compressor = 1, handy = 1},
|
||||
sounds = sounds,
|
||||
tiles = {
|
||||
"airtanks_compressor_bottom.png^[transformR90",
|
||||
"airtanks_compressor_bottom.png^[transformR90",
|
||||
"airtanks_compressor.png"
|
||||
},
|
||||
use_texture_alpha = "clip",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
|
@ -338,14 +549,54 @@ minetest.register_node("airtanks:compressor", {
|
|||
{-0.3125, -0.5, -0.375, 0.3125, 0.125, 0.375},
|
||||
{-0.125, 0.125, -0.25, 0.125, 0.4375, 0.25},
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
on_construct = compressor_construct,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("fuel") and inv:is_empty("tanks")
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return test_can_put(pos, to_list, to_index, stack)
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
return test_can_put(pos, listname, index, stack)
|
||||
end,
|
||||
on_metadata_inventory_move = ensure_timer,
|
||||
on_metadata_inventory_put = ensure_timer,
|
||||
on_metadata_inventory_take = ensure_timer,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local last_return = true
|
||||
while elapsed > 0 and last_return == true do
|
||||
last_return = compressor_timestep(pos)
|
||||
elapsed = elapsed - 1
|
||||
end
|
||||
if last_return == true then
|
||||
minetest.sound_play("airtanks_compressor", {pos = pos, gain = 0.5})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
meta:set_string("last_state", "success")
|
||||
elseif meta:get("last_state") == "success" then
|
||||
minetest.sound_play("airtanks_compressor_fail", {pos = pos, gain = 0.5})
|
||||
meta:set_string("last_state", "fail")
|
||||
end
|
||||
meta:set_string("formspec", get_compressor_formspec(math.floor(meta:get_float("fuel_time"))))
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
recipe = {
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
|
||||
{"group:wood", "default:steel_ingot", "group:wood"},
|
||||
{"technic:rubber", mese_crystal_fragment, "technic:rubber"},
|
||||
{steel_ingot, "technic:machine_casing", steel_ingot},
|
||||
{"basic_materials:gear_steel", steel_ingot, "mesecons_pistons:piston_normal_off"},
|
||||
},
|
||||
output = "airtanks:compressor"
|
||||
})
|
||||
|
|
@ -359,23 +610,33 @@ minetest.register_craftitem("airtanks:breathing_tube", {
|
|||
_doc_items_usagehelp = tube_help,
|
||||
inventory_image = "airtanks_breathing_tube.png",
|
||||
wield_image = "airtanks_breathing_tube.png",
|
||||
stack_max = 99,
|
||||
|
||||
_mcl_armor_element = "head",
|
||||
_mcl_armor_texture = "airtanks_helmet_tube.png",
|
||||
_mcl_armor_preview = "airtanks_helmet_tube_preview.png",
|
||||
|
||||
on_place = has_mcl_armor and mcl_armor.equip_on_use,
|
||||
on_secondary_use = has_mcl_armor and mcl_armor.equip_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
recipe = {
|
||||
{"", "group:stick", ""},
|
||||
{"", "group:stick", ""},
|
||||
{"group:wood", "group:stick", ""},
|
||||
{"", "pipeworks:pipe_1_empty", ""},
|
||||
{"", "pipeworks:pipe_1_empty", ""},
|
||||
{"technic:rubber", "", ""},
|
||||
},
|
||||
output = "airtanks:breathing_tube"
|
||||
})
|
||||
|
||||
local function tool_active(player, item)
|
||||
local inv = player:get_inventory()
|
||||
local inv_list = "main"
|
||||
local hotbar = player:hud_get_hotbar_itemcount()
|
||||
if has_mcl_armor then
|
||||
inv_list = "armor"
|
||||
end
|
||||
for i=1, hotbar do
|
||||
if inv:get_stack("main", i):get_name() == item then
|
||||
if inv:get_stack(inv_list, i):get_name() == item then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
@ -384,12 +645,16 @@ end
|
|||
|
||||
local function use_any_airtank(player)
|
||||
local inv = player:get_inventory()
|
||||
local inv_list = "main"
|
||||
local hotbar = player:hud_get_hotbar_itemcount()
|
||||
if has_mcl_armor then
|
||||
inv_list = "armor"
|
||||
end
|
||||
for i=1, hotbar do
|
||||
local itemstack = inv:get_stack("main", i)
|
||||
if minetest.get_item_group(itemstack:get_name(), "airtank") > 0 then
|
||||
local itemstack = inv:get_stack(inv_list, i)
|
||||
if minetest.get_item_group(itemstack:get_name(), "airtank") > 1 then
|
||||
itemstack = use_airtank(itemstack, player)
|
||||
inv:set_stack("main", i, itemstack)
|
||||
inv:set_stack(inv_list, i, itemstack)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
@ -397,8 +662,7 @@ local function use_any_airtank(player)
|
|||
end
|
||||
|
||||
local function player_event_handler(player, eventname)
|
||||
assert(player:is_player())
|
||||
if eventname == "breath_changed" and player:get_breath() < 5 and tool_active(player, "airtanks:breathing_tube") then
|
||||
if player:is_player() and eventname == "breath_changed" and player:get_breath() < 5 and tool_active(player, "airtanks:breathing_tube") then
|
||||
if not use_any_airtank(player) then
|
||||
minetest.sound_play("airtanks_gasp", {pos = player:get_pos(), gain = 0.5})
|
||||
end
|
||||
|
|
@ -409,3 +673,15 @@ end
|
|||
|
||||
minetest.register_playerevent(player_event_handler)
|
||||
|
||||
-----------------------------------------------------------------------------------------
|
||||
-- Update old compressors
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Upgrade airtanks compressors",
|
||||
name = "airtanks:upgrade_compressors",
|
||||
nodenames = {"airtanks:compressor"},
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
compressor_construct(pos)
|
||||
end,
|
||||
})
|
||||
|
|
|
|||
|
|
@ -20,15 +20,10 @@ A tank containing compressed air.=
|
|||
Air Compressor=
|
||||
#item name, a snorkel mouthpiece for breathing underwater
|
||||
Breathing Tube=
|
||||
#compressed air tank made of bronze
|
||||
Bronze Air Tank=
|
||||
#compressed air tank made of copper
|
||||
Copper Air Tank=
|
||||
Double Bronze Air Tanks=
|
||||
Double Copper Air Tanks=
|
||||
Double Steel Air Tanks=
|
||||
#for indicating that a particular type of air tank is empty
|
||||
Empty @1=
|
||||
Fuel=
|
||||
|
||||
#documentation text
|
||||
If this item is present in your quick-use inventory then whenever your breath bar goes below 5 it will automatically make use of any air tanks that are present in your quick-use inventory to replenish your breath supply. Note that it will not use air tanks that are present elsewhere in your inventory, only ones in your quick-use bar.=
|
||||
|
|
@ -38,19 +33,20 @@ If you're underwater and you're running out of breath, wield this item and use i
|
|||
#documentation text
|
||||
If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has @1 uses before it becomes empty.=
|
||||
|
||||
#documentation text
|
||||
Place this machine somewhere that it has access to air (one of its adjacent nodes needs to have air in it). When you click on it with an empty or partly-empty compressed air tank the tank will be refilled.=
|
||||
Place empty tanks in the inventory to the right. The compressor will start filling the largest capacity tanks first.=
|
||||
|
||||
Pressure:@n@1=
|
||||
#compressed air tank made of steel
|
||||
Steel Air Tank=
|
||||
Tanks=
|
||||
|
||||
These tanks can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.=
|
||||
|
||||
This machine requires fuel to operate. Place something that can burn in the fuel slot, and then place empty tanks in the inventory to the right. The compressor will start filling the largest capacity tanks first.=
|
||||
|
||||
This tank can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.=
|
||||
|
||||
#documentation text
|
||||
This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has @1 uses before it becomes empty.=
|
||||
|
||||
Triple Bronze Air Tanks=
|
||||
Triple Copper Air Tanks=
|
||||
Triple Steel Air Tanks=
|
||||
|
|
|
|||
53
locale/translate.ru.tr
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
# textdomain: airtanks
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
#documentation text
|
||||
A breathing tube to allow automatic hands-free use of air tanks.=Дыхательная трубка позволяет автоматически использовать воздушный баллон без рук.
|
||||
|
||||
#documentation text
|
||||
A compressed air tank, currently empty.=Пустой баллон сжатого воздуха.
|
||||
#documentation text
|
||||
A machine for filling air tanks with compressed air.=Устройство для заполнения баллонов сжатым воздухом.
|
||||
A pair of compressed air tanks, currently empty.=Пара пустых баллонов сжатого воздуха.
|
||||
A pair of tanks containing compressed air.=Пара заполненных баллонов сжатого воздуха.
|
||||
A set of three compressed air tanks, currently empty.=Набор из 3-ех пустых баллонов сжатого воздуха.
|
||||
A set of three tanks containing compressed air.=Набор из 3-ех заполненных баллонов сжатого воздуха
|
||||
#documentation text
|
||||
A tank containing compressed air.=Баллон содержащий сжатый воздух.
|
||||
#node name, compresses air to fill pressurized gas tanks
|
||||
Air Compressor=Воздушный компрессор
|
||||
#item name, a snorkel mouthpiece for breathing underwater
|
||||
Breathing Tube=Дыхательная трубка
|
||||
#compressed air tank made of bronze
|
||||
Double Steel Air Tanks=Двойной стальной воздушный баллон
|
||||
#for indicating that a particular type of air tank is empty
|
||||
Empty @1=Пустой @1
|
||||
Fuel=Топливо
|
||||
|
||||
#documentation text
|
||||
If this item is present in your quick-use inventory then whenever your breath bar goes below 5 it will automatically make use of any air tanks that are present in your quick-use inventory to replenish your breath supply. Note that it will not use air tanks that are present elsewhere in your inventory, only ones in your quick-use bar.=Если этот предмет находится в ячейке быстрого доступа, то когда останется меньше 5 пузырьков воздуха игрок автоматически испоьзует воздушный баллон находящийся в слоте быстрого доступа который заполнит запасы воздуха. Запомните, что автоматически будут использоваться только баллоны находящиеся в слотах быстрого доступа.
|
||||
|
||||
If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.=Если вы находитесь под водой и вы задыхаетесь, наденьте этот предмет и используйте его для восстановления 5 пузырьков. Полностью заполненные баллоны могут быть использованы @1 раз.
|
||||
|
||||
#documentation text
|
||||
If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has @1 uses before it becomes empty.=Если вы находитесь под водой и вы задыхаетесь, наденьте этот предмет и используйте его для восстановления 5 пузырьков. Полностью заполненные баллон может быть использован @1 раз.
|
||||
|
||||
Place empty tanks in the inventory to the right. The compressor will start filling the largest capacity tanks first.=Разместите пустые баллоны в инвентаре справа. Компресор автоматически заполнит их воздухом.
|
||||
|
||||
Pressure:@n@1=Давление:@n@1
|
||||
#compressed air tank made of steel
|
||||
Steel Air Tank=Стальной воздушный баллон
|
||||
Tanks=Баллоны
|
||||
|
||||
These tanks can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.=Эти баллоны могут быть заполнены сжатым воздухом с помощью компрессора. Полностью запоненные баллоны могут быть использованы @1 раз.
|
||||
|
||||
This machine requires fuel to operate. Place something that can burn in the fuel slot, and then place empty tanks in the inventory to the right. The compressor will start filling the largest capacity tanks first.=Это устройство требует топливо дл работы. Поместите что-то в слот с топливом, а потом положите пустые баллоны в инвентарь справа. Компрессор заполнит сперва баллоны с самм большим объемом.
|
||||
|
||||
This tank can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.=Этот баллон может быть заполнен сжатым воздухом с помощью компрессора. Полностью заполненный баллон может быть использован @1 раз.
|
||||
|
||||
#documentation text
|
||||
This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has @1 uses before it becomes empty.=Этот баллон может быть заполнен с помощью компрессора. Полностью заполненный баллон может быть использован @1 раз.
|
||||
|
||||
Triple Steel Air Tanks=Тройной стальной баллон
|
||||
4
mod.conf
|
|
@ -1,4 +1,4 @@
|
|||
name = airtanks
|
||||
description = Provides pressurized air tanks for extended underwater excursions
|
||||
depends = default
|
||||
optional_depends = doc
|
||||
depends = technic, basic_materials, mesecons_pistons, pipeworks
|
||||
optional_depends = doc, default, mcl_formspec, mcl_sounds, mcl_core, mcl_copper, mcl_armor
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
airtanks_steel_uses (Number of uses for a steel air tank) int 30 2 1000
|
||||
airtanks_copper_uses (Number of uses for a copper air tank) int 10 2 1000
|
||||
airtanks_bronze_uses (Number of uses for a bronze air tank) int 20 2 1000
|
||||
airtanks_wear_in_creative (Air tanks wear out in creative mode) bool true
|
||||
airtanks_enable_double (Enable double tanks) bool true
|
||||
airtanks_enable_triple (Enable triple tanks) bool true
|
||||
airtanks_enable_triple (Enable triple tanks) bool true
|
||||
airtanks_compressor_needs_fuel (Compressor requires fuel) bool true
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 372 B After Width: | Height: | Size: 333 B |
|
Before Width: | Height: | Size: 385 B After Width: | Height: | Size: 669 B |
|
Before Width: | Height: | Size: 379 B After Width: | Height: | Size: 424 B |
|
Before Width: | Height: | Size: 496 B After Width: | Height: | Size: 398 B |
BIN
textures/airtanks_chestplate_tank.png
Normal file
|
After Width: | Height: | Size: 413 B |
BIN
textures/airtanks_chestplate_tank_three.png
Normal file
|
After Width: | Height: | Size: 463 B |
BIN
textures/airtanks_chestplate_tank_two.png
Normal file
|
After Width: | Height: | Size: 433 B |
|
Before Width: | Height: | Size: 850 B After Width: | Height: | Size: 843 B |
|
Before Width: | Height: | Size: 629 B After Width: | Height: | Size: 627 B |
|
Before Width: | Height: | Size: 222 B After Width: | Height: | Size: 137 B |
BIN
textures/airtanks_helmet_tube.png
Normal file
|
After Width: | Height: | Size: 201 B |
BIN
textures/airtanks_helmet_tube_preview.png
Normal file
|
After Width: | Height: | Size: 206 B |