Fixes, player speed

This commit is contained in:
Pascal Engélibert 2024-02-10 13:30:58 +01:00
commit a0cebd89fb
2 changed files with 51 additions and 25 deletions

View file

@ -1,6 +1,8 @@
import socket
import socket, os, sys
from threading import Thread, Lock
NETTRACE = str(os.environ.get("NETTRACE", "0")) == "1"
class Sock:
def __init__(self):
self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
@ -13,10 +15,12 @@ class Sock:
def send(self, message, address):
if type(message) == str:
message = message.encode()
self.sock.sendto(message, address)
if NETTRACE:
print("Send to", tuple(address), ":", message, file=sys.stderr)
self.sock.sendto(message, tuple(address))
def listen(self, address, length=65535):
self.sock_thread = SockThread(self, address, length)
self.sock_thread = SockThread(self, tuple(address), length)
self.sock_thread.start()
def get(self):
@ -32,10 +36,12 @@ class SockThread(Thread):
Thread.__init__(self)
self.sock = sock
self.length = length
self.sock.sock.bind(address)
self.sock.sock.bind(tuple(address))
def run(self):
while True:
r = self.sock.sock.recvfrom(self.length)
if NETTRACE:
print("Rec from", r[1], ":", r[0], file=sys.stderr)
with self.sock.queue_lock:
self.sock.queue.append(r)