quadtree, pancam

This commit is contained in:
Pascal Engélibert 2023-12-25 21:12:51 +01:00
commit 8fc0c391ca
4 changed files with 366 additions and 125 deletions

View file

@ -2,40 +2,159 @@ use bevy::prelude::*;
pub trait Body {
fn mass(&self) -> f32;
fn center_of_mass(&self) -> (f32, Vec2);
fn pos(&self) -> Vec2;
fn add_mass(&mut self, mass: f32);
}
pub enum Node<L: Body> {
Node([Node; 4]),
Leaf(Vec<L>),
}
impl<L: Body> Body for Node<L> {
fn mass(&self) -> f32 {
match self {
Node::Node([n1, n2, n3, n4]) => n0.mass() + n1.mass() + n2.mass() + n3.mass(),
Node::Leaf(v) => v.iter().map(Body::mass).sum(),
}
}
fn center_of_mass(&self) {
match self {
Node::Node([n1, n2, n3, n4]) => n0.mass() + n1.mass() + n2.mass() + n3.mass(),
Node::Leaf(v) => {
let mut mass = 0.0;
let mut center_of_mass = Vec2::zero();
for(n in v) {
let (n_mass, n_center) = n.center_of_mass();
mass += n_mass;
center_of_mass += mass * n_center;
}
(mass, center_of_mass / mass)
},
}
}
pub enum Node<L> {
Branch {
nodes: Box<[Node<L>; 4]>,
center: Vec2,
mass: f32,
center_of_mass: Vec2,
width: f32,
},
Leaf {
body: Option<L>,
pos: (Vec2, Vec2),
},
}
impl<L: Body> Node<L> {
fn add_body(&mut self, body: L) {
pub fn new(pos: (Vec2, Vec2)) -> Self {
Node::Leaf { body: None, pos }
// let center = (pos.1 - pos.0) / 2.0;
// Node::Branch {
// nodes: [
// Box::new(Node::Leaf {
// body: None,
// pos: (pos.0, center),
// }),
// Box::new(Node::Leaf {
// body: None,
// pos: (Vec2::new(center.x, pos.0.y), Vec2::new(pos.1.x, center.y)),
// }),
// Box::new(Node::Leaf {
// body: None,
// pos: (Vec2::new(pos.0.x, center.y), Vec2::new(center.x, pos.1.y)),
// }),
// Box::new(Node::Leaf {
// body: None,
// pos: (center, pos.1),
// }),
// ],
// center,
// mass: 0.0,
// center_of_mass: center,
// width: pos.1.x - pos.0.x,
// }
}
pub fn add_body(&mut self, new_body: L) {
match self {
Node::Branch {
nodes,
center,
mass,
center_of_mass,
..
} => {
let new_body_pos = new_body.pos();
let new_body_mass = new_body.mass();
*center_of_mass = (*center_of_mass * *mass + new_body_mass * new_body_pos)
/ (*mass + new_body_mass);
*mass += new_body_mass;
nodes[if new_body_pos.x < center.x {
if new_body_pos.y < center.y {
0
} else {
2
}
} else {
if new_body_pos.y < center.y {
1
} else {
3
}
}]
.add_body(new_body)
}
Node::Leaf { body, pos } => {
if let Some(mut body) = body.take() {
if body.pos().distance_squared(new_body.pos()) < 1.0 {
body.add_mass(new_body.mass());
*self = Node::Leaf {
body: Some(body),
pos: *pos,
};
return;
}
let center = (pos.0 + pos.1) / 2.0;
*self = Node::Branch {
nodes: Box::new([
Node::Leaf {
body: None,
pos: (pos.0, center),
},
Node::Leaf {
body: None,
pos: (Vec2::new(center.x, pos.0.y), Vec2::new(pos.1.x, center.y)),
},
Node::Leaf {
body: None,
pos: (Vec2::new(pos.0.x, center.y), Vec2::new(center.x, pos.1.y)),
},
Node::Leaf {
body: None,
pos: (center, pos.1),
},
]),
center,
mass: 0.0,
center_of_mass: center,
width: pos.1.x - pos.0.x,
};
self.add_body(body);
self.add_body(new_body)
} else {
*body = Some(new_body);
}
}
}
}
pub fn apply(&self, on: Vec2, theta: f32) -> Vec2 {
match self {
Node::Branch {
nodes,
mass,
center_of_mass,
width,
..
} => {
if on == *center_of_mass {
return Vec2::ZERO;
}
let dist = on.distance(*center_of_mass);
if width / dist < theta {
*mass * (*center_of_mass - on) / (dist * dist * dist)
} else {
nodes[0].apply(on, theta)
+ nodes[1].apply(on, theta)
+ nodes[2].apply(on, theta)
+ nodes[3].apply(on, theta)
}
}
Node::Leaf { body, .. } => {
if let Some(body) = body {
if on == body.pos() {
return Vec2::ZERO;
}
let dist = on.distance(body.pos());
body.mass() * (body.pos() - on) / (dist * dist * dist)
} else {
Vec2::ZERO
}
}
}
}
}