uses target translation for camera movement (prevent hard hit when moving beyond lower margin)

This commit is contained in:
Nixon 2022-08-26 17:08:49 +08:00 committed by tuxmain
commit f20979f86d
3 changed files with 7 additions and 3 deletions

View file

@ -471,13 +471,15 @@ fn move_camera(
let size: Vec2 = camera.logical_viewport_size().unwrap();
let half_height: f32 = size.y * 0.5;
let mut target_translation = character_transform.translation;
// prevent camera from going too low
target_translation.y = target_translation.y.max(half_height - MARGIN);
camera_transform.translation = camera_transform.translation.lerp(
character_transform.translation,
target_translation,
time.delta_seconds() * FOLLOW_SPEED,
);
// prevent camera from going too low
camera_transform.translation.y = camera_transform.translation.y.max(half_height - MARGIN);
// always make sure that camera is away from the object in order to render them
camera_transform.translation.z = 999.0;
}