Merge branch 'master' of https://git.txmn.tk/tuxmain/bevyjam into nixon-main

This commit is contained in:
Nixon 2022-08-28 17:27:06 +08:00
commit b45f052e5a
15 changed files with 173 additions and 81 deletions

View file

@ -54,7 +54,10 @@ impl Plugin for GamePlugin {
.add_system_to_stage(CoreStage::PostUpdate, char_char_collision_event_system)
.add_system_to_stage(CoreStage::PostUpdate, char_platform_collision_event_system)
// collision event system might remove items, therefore, we should detect platforms first before removing them
.add_system_to_stage(CoreStage::PostUpdate, collision_event_system.after(char_platform_collision_event_system));
.add_system_to_stage(
CoreStage::PostUpdate,
collision_event_system.after(char_platform_collision_event_system),
);
}
}
@ -118,7 +121,7 @@ impl PlatformCount {
}
fn is_landed(&self) -> bool {
return self.0 != 0;
self.0 != 0
}
}
@ -280,7 +283,7 @@ pub fn spawn_melty_platform(
.insert(Collider::cuboid(48., 8.))
.insert(Melty(color))
.insert(Level)
.insert(Platform)
.insert(Platform)
.with_children(|c| {
c.spawn_bundle(SpriteBundle {
texture: asset_server.get_handle("melty.png"),
@ -294,12 +297,7 @@ fn char_char_collision_event_system(
mut commands: Commands,
mut collision_events: EventReader<CollisionEvent>,
character_query: Query<(
&mut CharacterColor,
&Transform,
&mut Handle<ColorMaterial>,
Option<&Player>,
)>,
character_query: Query<(&CharacterColor, &Transform, Option<&Player>)>,
mut character_list: ResMut<CharacterList>,
mut app_state: ResMut<State<AppState>>,
@ -311,16 +309,16 @@ fn char_char_collision_event_system(
for collision_event in collision_events.iter() {
if let CollisionEvent::Started(e1, e2, _flags) = collision_event {
if let (
Ok((c1_color, c1_transform, _c1_material, c1_player)),
Ok((c2_color, c2_transform, _c2_material, c2_player)),
Ok((c1_color, c1_transform, c1_player)),
Ok((c2_color, c2_transform, c2_player)),
) = (character_query.get(*e1), character_query.get(*e2)) {
character_list.0.remove(e1);
character_list.0.remove(e2);
commands.entity(*e1).despawn_recursive();
commands.entity(*e2).despawn_recursive();
let new_color = (Vec4::from(c1_color.0) + Vec4::from(c2_color.0))
.clamp(Vec4::ZERO, Vec4::ONE);
let new_color =
(Vec4::from(c1_color.0) + Vec4::from(c2_color.0)).clamp(Vec4::ZERO, Vec4::ONE);
// If color approximately white
if app_state.current() == &AppState::Game && new_color.min_element() >= 0.9 {
@ -359,36 +357,32 @@ fn char_platform_collision_event_system(
) {
// detect platform + player collisions only
for collision_event in collision_events.iter() {
match collision_event {
match collision_event {
CollisionEvent::Started(e1, e2, flags) => {
if *flags == CollisionEventFlags::SENSOR {
if let (Ok(mut platform_count), Ok(_)) = (
platform_count_query.get_mut(*e1),
platform_query.get(*e2),
) {
if let (Ok(mut platform_count), Ok(_)) =
(platform_count_query.get_mut(*e1), platform_query.get(*e2))
{
platform_count.increment();
} else if let (Ok(mut platform_count), Ok(_)) = (
platform_count_query.get_mut(*e2),
platform_query.get(*e1),
) {
} else if let (Ok(mut platform_count), Ok(_)) =
(platform_count_query.get_mut(*e2), platform_query.get(*e1))
{
platform_count.increment();
}
}
}
}
CollisionEvent::Stopped(e1, e2, flags) => {
if *flags == CollisionEventFlags::SENSOR {
if let (Ok(mut platform_count), Ok(_)) = (
platform_count_query.get_mut(*e1),
platform_query.get(*e2),
) {
platform_count.decrement();
} else if let (Ok(mut platform_count), Ok(_)) = (
platform_count_query.get_mut(*e2),
platform_query.get(*e1),
) {
platform_count.decrement();
}
if let (Ok(mut platform_count), Ok(_)) =
(platform_count_query.get_mut(*e1), platform_query.get(*e2))
{
platform_count.decrement();
} else if let (Ok(mut platform_count), Ok(_)) =
(platform_count_query.get_mut(*e2), platform_query.get(*e1))
{
platform_count.decrement();
}
}
}
}

View file

@ -13,7 +13,7 @@ mod audio_system;
use bevy::{
asset::{Asset, HandleId, LoadState},
prelude::*,
window::{WindowId, WindowMode},
window::{WindowMode, WindowResizeConstraints},
};
use bevy_common_assets::json::JsonAssetPlugin;
use bevy_rapier2d::prelude::*;
@ -52,6 +52,19 @@ fn main() {
let mut app = App::new();
app.insert_resource(Msaa { samples: 4 })
.insert_resource(WindowDescriptor {
width: 640.0,
height: 480.0,
resize_constraints: WindowResizeConstraints {
min_width: 256.,
min_height: 256.,
max_width: f32::INFINITY,
max_height: f32::INFINITY,
},
resizable: true,
title: "Lux synthesĕ".into(),
..Default::default()
})
.insert_resource(UseEditor(use_editor))
.add_state(AppState::Loading)
.insert_resource(game::FirstLevel(first_level))
@ -82,12 +95,7 @@ fn main() {
.run();
}
fn setup(mut commands: Commands, mut windows: ResMut<Windows>, asset_server: Res<AssetServer>) {
windows
.get_mut(WindowId::primary())
.unwrap()
.set_title(String::from("Bevyjam"));
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let mut assets = LoadingAssets(Vec::new());
commands.insert_resource(
assets.add(asset_server.load::<levels::StoredLevels, _>("game.levels.json")),

View file

@ -39,7 +39,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands
.spawn_bundle(Text2dBundle {
text: Text::from_section(
"BEVYJAM",
"Lux synthesĕ",
TextStyle {
font: font.clone(),
font_size: 96.0,

View file

@ -143,6 +143,6 @@ fn particle_effect_system(
/ particle_effect.radius_squared,
);
}
transform.translation.z = 0.005;
transform.translation.z = 0.005;
}
}