fix: menu, character despawn
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parent
d109225da6
commit
a52a3b84c8
4 changed files with 44 additions and 25 deletions
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@ -3,10 +3,8 @@ mod menu;
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use bevy::{
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core_pipeline::clear_color::ClearColorConfig,
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input::{keyboard::KeyCode, Input},
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prelude::*,
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render::settings::{WgpuFeatures, WgpuSettings},
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sprite::MaterialMesh2dBundle,
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};
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use bevy_fundsp::prelude::*;
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use bevy_hanabi::*;
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@ -14,7 +12,6 @@ use bevy_rapier2d::prelude::*;
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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enum AppState {
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Setup,
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Menu,
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Game,
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}
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@ -42,7 +39,6 @@ fn setup(
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mut commands: Commands,
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mut dsp_manager: ResMut<DspManager>,
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asset_server: Res<AssetServer>,
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mut app_state: ResMut<State<AppState>>,
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) {
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let _font: Handle<Font> = asset_server.load("Cantarell-VF.otf");
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@ -57,6 +53,4 @@ fn setup(
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brightness: 0.6,
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});
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dsp_manager.add_graph(game::sine_wave, 1.0);
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//app_state.replace(AppState::Menu).unwrap();
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}
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