fix: menu, character despawn

This commit is contained in:
Pascal Engélibert 2022-08-21 19:53:08 +02:00
commit a52a3b84c8
Signed by: tuxmain
GPG key ID: 3504BC6D362F7DCA
4 changed files with 44 additions and 25 deletions

View file

@ -3,10 +3,8 @@ mod menu;
use bevy::{
core_pipeline::clear_color::ClearColorConfig,
input::{keyboard::KeyCode, Input},
prelude::*,
render::settings::{WgpuFeatures, WgpuSettings},
sprite::MaterialMesh2dBundle,
};
use bevy_fundsp::prelude::*;
use bevy_hanabi::*;
@ -14,7 +12,6 @@ use bevy_rapier2d::prelude::*;
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
enum AppState {
Setup,
Menu,
Game,
}
@ -42,7 +39,6 @@ fn setup(
mut commands: Commands,
mut dsp_manager: ResMut<DspManager>,
asset_server: Res<AssetServer>,
mut app_state: ResMut<State<AppState>>,
) {
let _font: Handle<Font> = asset_server.load("Cantarell-VF.otf");
@ -57,6 +53,4 @@ fn setup(
brightness: 0.6,
});
dsp_manager.add_graph(game::sine_wave, 1.0);
//app_state.replace(AppState::Menu).unwrap();
}