editor: save
This commit is contained in:
parent
da5f9b0820
commit
7d2c68a055
5 changed files with 458 additions and 133 deletions
123
src/editor.rs
123
src/editor.rs
|
|
@ -21,6 +21,7 @@ impl Plugin for EditorPlugin {
|
|||
.add_system_set(
|
||||
SystemSet::on_update(AppState::Editor)
|
||||
.with_system(move_system)
|
||||
.with_system(input_control_system)
|
||||
.with_system(follow_ends_system),
|
||||
);
|
||||
}
|
||||
|
|
@ -32,10 +33,15 @@ struct DragEndEvent(Entity);
|
|||
|
||||
// Resources
|
||||
|
||||
struct CharacterList(Vec<Entity>);
|
||||
|
||||
// Components
|
||||
|
||||
#[derive(Component)]
|
||||
struct Platform(Entity, Entity);
|
||||
struct Platform;
|
||||
|
||||
#[derive(Component)]
|
||||
struct Ends(Entity, Entity);
|
||||
|
||||
#[derive(Component)]
|
||||
struct Draggable;
|
||||
|
|
@ -43,12 +49,20 @@ struct Draggable;
|
|||
#[derive(Component)]
|
||||
struct End(Entity);
|
||||
|
||||
#[derive(Component)]
|
||||
struct CharacterColor(Color);
|
||||
|
||||
#[derive(Component)]
|
||||
struct Size(Vec2);
|
||||
|
||||
// Bundles
|
||||
|
||||
#[derive(Bundle)]
|
||||
struct PlatformBundle {
|
||||
#[bundle]
|
||||
mesh: ColorMesh2dBundle,
|
||||
size: Size,
|
||||
platform: Platform,
|
||||
}
|
||||
|
||||
#[derive(Bundle)]
|
||||
|
|
@ -65,6 +79,7 @@ struct PlatformEndBundle {
|
|||
struct CharacterBundle {
|
||||
#[bundle]
|
||||
mesh: ColorMesh2dBundle,
|
||||
color: CharacterColor,
|
||||
#[bundle]
|
||||
pickable: PickableBundle,
|
||||
draggable: Draggable,
|
||||
|
|
@ -88,9 +103,11 @@ fn spawn_platform(
|
|||
transform,
|
||||
..default()
|
||||
},
|
||||
size: Size(size),
|
||||
platform: Platform,
|
||||
})
|
||||
.id();
|
||||
let ends = Platform(
|
||||
let ends = Ends(
|
||||
commands
|
||||
.spawn_bundle(PlatformEndBundle {
|
||||
mesh: ColorMesh2dBundle {
|
||||
|
|
@ -148,7 +165,7 @@ fn spawn_character(
|
|||
transform: Transform,
|
||||
color: Color,
|
||||
index: usize,
|
||||
) {
|
||||
) -> Entity {
|
||||
let font = asset_server.get_handle("UacariLegacy-Thin.ttf");
|
||||
commands
|
||||
.spawn_bundle(CharacterBundle {
|
||||
|
|
@ -163,6 +180,7 @@ fn spawn_character(
|
|||
transform,
|
||||
..default()
|
||||
},
|
||||
color: CharacterColor(color),
|
||||
pickable: PickableBundle::default(),
|
||||
draggable: Draggable,
|
||||
})
|
||||
|
|
@ -180,10 +198,11 @@ fn spawn_character(
|
|||
transform: Transform::from_xyz(0., 0., 1.),
|
||||
..Default::default()
|
||||
});
|
||||
});
|
||||
})
|
||||
.id()
|
||||
}
|
||||
|
||||
pub fn spawn_stored_level(
|
||||
fn spawn_stored_level(
|
||||
commands: &mut Commands,
|
||||
meshes: &mut ResMut<Assets<Mesh>>,
|
||||
materials: &mut ResMut<Assets<ColorMaterial>>,
|
||||
|
|
@ -201,8 +220,9 @@ pub fn spawn_stored_level(
|
|||
);
|
||||
}
|
||||
|
||||
let mut character_list = Vec::new();
|
||||
for (i, character) in stored_level.characters.iter().enumerate() {
|
||||
spawn_character(
|
||||
character_list.push(spawn_character(
|
||||
commands,
|
||||
meshes,
|
||||
materials,
|
||||
|
|
@ -210,7 +230,57 @@ pub fn spawn_stored_level(
|
|||
Transform::from_xyz(character.pos.x, character.pos.y, 0.),
|
||||
character.color.into(),
|
||||
i,
|
||||
);
|
||||
));
|
||||
}
|
||||
commands.insert_resource(CharacterList(character_list));
|
||||
}
|
||||
|
||||
fn save_level(
|
||||
level_id: &Res<crate::game::FirstLevel>,
|
||||
stored_levels_assets: &mut ResMut<Assets<StoredLevels>>,
|
||||
stored_levels_handle: &Res<Handle<StoredLevels>>,
|
||||
character_list: &Res<CharacterList>,
|
||||
character_query: &Query<(&Transform, &CharacterColor), Without<Platform>>,
|
||||
platform_query: &Query<(&Transform, &Size), With<Platform>>,
|
||||
) {
|
||||
let stored_levels = stored_levels_assets.get_mut(stored_levels_handle).unwrap();
|
||||
if let Some(stored_level) = stored_levels.levels.get_mut(level_id.0 .0 as usize) {
|
||||
stored_level.platforms.clear();
|
||||
for (transform, size) in platform_query.iter() {
|
||||
stored_level.platforms.push(StoredPlatform {
|
||||
pos: Vec2 {
|
||||
x: transform.translation.x,
|
||||
y: transform.translation.y,
|
||||
},
|
||||
size: size.0,
|
||||
})
|
||||
}
|
||||
|
||||
stored_level.characters.clear();
|
||||
for entity in character_list.0.iter() {
|
||||
if let Ok((transform, color)) = character_query.get(*entity) {
|
||||
stored_level.characters.push(StoredCharacter {
|
||||
pos: Vec2 {
|
||||
x: transform.translation.x,
|
||||
y: transform.translation.y,
|
||||
},
|
||||
color: color.0.as_rgba_f32().into(),
|
||||
})
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
match std::fs::OpenOptions::new()
|
||||
.write(true)
|
||||
.truncate(true)
|
||||
.open("assets/game.levels.json")
|
||||
{
|
||||
Ok(mut file) => {
|
||||
serde_json::to_writer_pretty(&mut file, stored_levels).unwrap();
|
||||
println!("Saved!");
|
||||
}
|
||||
Err(e) => eprintln!("Error writing levels file: {:?}", e),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -246,6 +316,29 @@ fn setup(
|
|||
}
|
||||
}
|
||||
|
||||
fn input_control_system(
|
||||
keyboard_input: Res<Input<KeyCode>>,
|
||||
level_id: Res<crate::game::FirstLevel>,
|
||||
mut stored_levels_assets: ResMut<Assets<StoredLevels>>,
|
||||
stored_levels_handle: Res<Handle<StoredLevels>>,
|
||||
character_list: Res<CharacterList>,
|
||||
character_query: Query<(&Transform, &CharacterColor), Without<Platform>>,
|
||||
platform_query: Query<(&Transform, &Size), With<Platform>>,
|
||||
) {
|
||||
if keyboard_input.just_released(KeyCode::S)
|
||||
&& (keyboard_input.pressed(KeyCode::LControl) || keyboard_input.pressed(KeyCode::RControl))
|
||||
{
|
||||
save_level(
|
||||
&level_id,
|
||||
&mut stored_levels_assets,
|
||||
&stored_levels_handle,
|
||||
&character_list,
|
||||
&character_query,
|
||||
&platform_query,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn move_system(
|
||||
keyboard_input: Res<Input<KeyCode>>,
|
||||
mut camera_query: Query<&mut Transform, (With<Camera>, Without<Draggable>)>,
|
||||
|
|
@ -297,22 +390,24 @@ fn move_system(
|
|||
|
||||
fn follow_ends_system(
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut platform_query: Query<(&mut Transform, &mut Mesh2dHandle, &Platform)>,
|
||||
end_query: Query<&Transform, Without<Platform>>,
|
||||
mut follower_query: Query<(&mut Transform, &mut Mesh2dHandle, &mut Size, &Ends)>,
|
||||
end_query: Query<&Transform, Without<Ends>>,
|
||||
mut drag_end_event: EventReader<DragEndEvent>,
|
||||
) {
|
||||
for DragEndEvent(entity) in drag_end_event.iter() {
|
||||
if let Ok((mut transform, mut mesh, Platform(end1, end2))) = platform_query.get_mut(*entity)
|
||||
if let Ok((mut transform, mut mesh, mut size, Ends(end1, end2))) =
|
||||
follower_query.get_mut(*entity)
|
||||
{
|
||||
if let (Ok(end1), Ok(end2)) = (end_query.get(*end1), end_query.get(*end2)) {
|
||||
transform.translation.x = (end1.translation.x + end2.translation.x) / 2.;
|
||||
transform.translation.y = (end1.translation.y + end2.translation.y) / 2.;
|
||||
size.0 = Vec2 {
|
||||
x: (end2.translation.x - end1.translation.x).abs(),
|
||||
y: (end2.translation.y - end1.translation.y).abs(),
|
||||
};
|
||||
*mesh = meshes
|
||||
.add(Mesh::from(Quad {
|
||||
size: Vec2 {
|
||||
x: (end2.translation.x - end1.translation.x).abs(),
|
||||
y: (end2.translation.y - end1.translation.y).abs(),
|
||||
},
|
||||
size: size.0,
|
||||
flip: false,
|
||||
}))
|
||||
.into();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue