Platform material & filter bundle

This commit is contained in:
Pascal Engélibert 2022-08-24 12:21:08 +02:00
commit 297811e882
6 changed files with 93 additions and 21 deletions

View file

@ -1,23 +1,42 @@
use crate::game::*;
use bevy::prelude::*;
use bevy::prelude::{shape::Quad, *};
use bevy_rapier2d::prelude::*;
pub fn setup(
commands: &mut Commands,
meshes: &mut ResMut<Assets<Mesh>>,
character_meshes: &Res<CharacterMeshes>,
materials: &mut ResMut<Assets<ColorMaterial>>,
audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
) {
commands
.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, -256.0, 0.0)))
.insert(Collider::cuboid(400., 10.))
.spawn_bundle(ColorMesh2dBundle {
mesh: meshes
.add(Mesh::from(Quad {
size: Vec2 { x: 800.0, y: 16.0 },
flip: false,
}))
.into(),
material: materials.add(ColorMaterial::from(Color::GRAY)),
transform: Transform::from_xyz(0.0, -256.0, 0.0),
..default()
})
.insert(Collider::cuboid(400., 8.))
.insert(Level);
commands
.spawn_bundle(TransformBundle::from(Transform::from_xyz(
256.0, -128.0, 0.0,
)))
.insert(Collider::cuboid(200., 10.))
.spawn_bundle(ColorMesh2dBundle {
mesh: meshes
.add(Mesh::from(Quad {
size: Vec2 { x: 400.0, y: 16.0 },
flip: false,
}))
.into(),
material: materials.add(ColorMaterial::from(Color::GRAY)),
transform: Transform::from_xyz(256.0, -128.0, 0.0),
..default()
})
.insert(Collider::cuboid(200., 8.))
.insert(Level);
spawn_character(
@ -47,4 +66,24 @@ pub fn setup(
Color::GREEN,
false,
);
commands
.spawn_bundle(AbsorbingFilter {
color: FilterColor(Color::RED),
mesh: ColorMesh2dBundle {
mesh: meshes
.add(Mesh::from(Quad {
size: Vec2 { x: 128.0, y: 16.0 },
flip: false,
}))
.into(),
material: materials.add(Color::rgba(1., 0., 0., 0.5).into()),
transform: Transform::from_xyz(0., 0., 2.),
..Default::default()
},
collider: Collider::cuboid(64., 8.),
sensor: Sensor,
filter_type: PassThroughFilter::Absorbing,
})
.insert(Level);
}