Reset level
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parent
56fea25a87
commit
10abb0a676
3 changed files with 37 additions and 24 deletions
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@ -9,18 +9,12 @@ use crate::game::*;
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use bevy::prelude::*;
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pub fn setup_level(
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commands: &mut Commands,
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current_level: &mut ResMut<CurrentLevel>,
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level_startup_event: &mut EventWriter<LevelStartupEvent>,
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camera_query: &mut Query<&mut Transform, With<Camera>>,
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level_id: LevelId,
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) {
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let level_entity = commands.spawn().insert(Level).id();
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current_level.0 = Some(level_id);
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camera_query.single_mut().translation = Default::default();
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level_startup_event.send(LevelStartupEvent(level_entity));
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level_startup_event.send(LevelStartupEvent);
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}
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pub fn despawn_level(mut commands: Commands, level_query: Query<Entity, With<Level>>) {
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@ -40,7 +34,7 @@ pub fn post_setup_level(
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asset_server: Res<AssetServer>,
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audio: Res<crossbeam_channel::Sender<AudioMsg>>,
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) {
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for LevelStartupEvent(_level_entity) in level_startup_event.iter() {
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for _ in level_startup_event.iter() {
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if let Some(level_id) = current_level.0 {
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match level_id.0 {
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0 => level0::setup(
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