Merge branch 'master' of https://git.txmn.tk/tuxmain/bevyjam into nixon-main
This commit is contained in:
commit
05ef42d8c3
10 changed files with 571 additions and 223 deletions
150
src/audio.rs
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150
src/audio.rs
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@ -0,0 +1,150 @@
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// https://github.com/WeirdConstructor/HexoDSP/blob/master/examples/cpal_demo_node_api.rs
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use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
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use crossbeam_channel::Receiver;
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use hexodsp::{matrix_repr::MatrixRepr, *};
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use std::io::Read;
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use ticktock::Clock;
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pub enum AudioMsg {
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Color([f32; 3]),
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Jump,
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}
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pub fn setup(event_channel: Receiver<AudioMsg>) {
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let mut buf = String::new();
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std::fs::File::open("assets/init.hxy")
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.unwrap()
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.read_to_string(&mut buf)
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.unwrap();
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let matrix_repr: MatrixRepr = MatrixRepr::deserialize(&buf).unwrap();
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let (node_conf, node_exec) = new_node_engine();
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let mut matrix = Matrix::new(node_conf, 64, 64);
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matrix.from_repr(&matrix_repr).unwrap();
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start_backend(node_exec, move || {
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let color_mix = NodeId::Mix3(0);
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let color_mix_r_gain = color_mix.inp_param("gain1").unwrap();
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let color_mix_g_gain = color_mix.inp_param("gain2").unwrap();
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let color_mix_b_gain = color_mix.inp_param("gain3").unwrap();
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let jump_ad = NodeId::Ad(0);
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let jump_ad_trig = jump_ad.inp_param("trig").unwrap();
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for (_tick, _now) in Clock::framerate(10.0).iter() {
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matrix.set_param(jump_ad_trig, (0.0).into());
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if let Ok(msg) = event_channel.try_recv() {
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match msg {
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AudioMsg::Color([r, g, b]) => {
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matrix.set_param(color_mix_r_gain, r.into());
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matrix.set_param(color_mix_g_gain, g.into());
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matrix.set_param(color_mix_b_gain, b.into());
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}
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AudioMsg::Jump => matrix.set_param(jump_ad_trig, (1.0).into()),
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}
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}
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}
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});
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}
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pub fn run<T, F: FnMut()>(
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device: &cpal::Device,
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config: &cpal::StreamConfig,
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mut node_exec: NodeExecutor,
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mut frontend_loop: F,
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) where
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T: cpal::Sample,
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{
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let sample_rate = config.sample_rate.0 as f32;
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let channels = config.channels as usize;
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node_exec.set_sample_rate(sample_rate);
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let input_bufs = [[0.0; hexodsp::dsp::MAX_BLOCK_SIZE]; 2];
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let mut outputbufs = [[0.0; hexodsp::dsp::MAX_BLOCK_SIZE]; 2];
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let err_fn = |err| eprintln!("an error occurred on stream: {}", err);
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let stream = device
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.build_output_stream(
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config,
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move |data: &mut [T], _: &cpal::OutputCallbackInfo| {
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let mut frames_left = data.len() / channels;
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let mut out_iter = data.chunks_mut(channels);
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node_exec.process_graph_updates();
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while frames_left > 0 {
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let cur_nframes = if frames_left >= hexodsp::dsp::MAX_BLOCK_SIZE {
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hexodsp::dsp::MAX_BLOCK_SIZE
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} else {
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frames_left
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};
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let input = &[
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&input_bufs[0][0..cur_nframes],
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&input_bufs[1][0..cur_nframes],
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];
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let split = outputbufs.split_at_mut(1);
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let mut output = [
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&mut ((split.0[0])[0..cur_nframes]),
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&mut ((split.1[0])[0..cur_nframes]),
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];
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let mut context = Context {
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nframes: cur_nframes,
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output: &mut output[..],
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input,
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};
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context.output[0].fill(0.0);
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context.output[1].fill(0.0);
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node_exec.process(&mut context);
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for i in 0..cur_nframes {
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if let Some(frame) = out_iter.next() {
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let mut ctx_chan = 0;
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for sample in frame.iter_mut() {
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let value: T =
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cpal::Sample::from::<f32>(&context.output[ctx_chan][i]);
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*sample = value;
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ctx_chan += 1;
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if ctx_chan > context.output.len() {
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ctx_chan = context.output.len() - 1;
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}
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}
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}
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}
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frames_left -= cur_nframes;
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}
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},
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err_fn,
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)
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.unwrap();
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stream.play().unwrap();
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frontend_loop();
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}
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fn start_backend<F: FnMut()>(node_exec: NodeExecutor, frontend_loop: F) {
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let host = cpal::default_host();
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let device = host
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.default_output_device()
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.expect("Finding useable audio device");
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let config = device
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.default_output_config()
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.expect("A workable output config");
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match config.sample_format() {
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cpal::SampleFormat::F32 => run::<f32, F>(&device, &config.into(), node_exec, frontend_loop),
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cpal::SampleFormat::I16 => run::<i16, F>(&device, &config.into(), node_exec, frontend_loop),
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cpal::SampleFormat::U16 => run::<u16, F>(&device, &config.into(), node_exec, frontend_loop),
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};
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}
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47
src/game.rs
47
src/game.rs
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@ -1,6 +1,8 @@
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#![allow(clippy::precedence)]
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#![allow(clippy::too_many_arguments)]
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pub use crate::audio::AudioMsg;
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use crate::AppState;
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use bevy::{
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@ -8,7 +10,6 @@ use bevy::{
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prelude::{shape::Quad, *},
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sprite::Mesh2dHandle,
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};
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use bevy_fundsp::prelude::*;
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use bevy_hanabi::*;
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use bevy_rapier2d::prelude::*;
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use std::collections::BTreeSet;
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@ -104,6 +105,7 @@ pub fn spawn_character(
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materials: &mut ResMut<Assets<ColorMaterial>>,
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selected_character_id: &mut Mut<SelectedCharacterId>,
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character_id_list: &mut Mut<CharacterIdList>,
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audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
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transform: Transform,
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color: Color,
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) {
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@ -187,6 +189,9 @@ pub fn spawn_character(
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// If no character is selected, then select this one
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if selected_character_id.0.is_none() {
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selected_character_id.0 = Some(character_id);
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audio
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.send(AudioMsg::Color([color.r(), color.g(), color.b()]))
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.ok();
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}
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}
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@ -199,6 +204,7 @@ fn collision_event_system(
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character_query: Query<(&CharacterId, &CharacterColor, &Transform)>,
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mut level_query: Query<(&mut SelectedCharacterId, &mut CharacterIdList)>,
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mut app_state: ResMut<State<AppState>>,
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audio: Res<crossbeam_channel::Sender<AudioMsg>>,
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) {
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for collision_event in collision_events.iter() {
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if let CollisionEvent::Started(e1, e2, flags) = collision_event {
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@ -233,6 +239,7 @@ fn collision_event_system(
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&mut materials,
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&mut selected_character_id,
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&mut character_id_list,
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&audio,
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*c1_transform,
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new_color.into(),
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);
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@ -244,27 +251,18 @@ fn collision_event_system(
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fn keyboard_input_system(
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keyboard_input: Res<Input<KeyCode>>,
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mut characters: Query<(
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&CharacterId,
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&mut Velocity,
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&mut ExternalImpulse,
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&mut ExternalForce,
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&Children,
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)>,
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mut characters: Query<(&CharacterId, &mut Velocity, &CharacterColor, &Children)>,
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mut level_query: Query<(&mut SelectedCharacterId, &CharacterIdList)>,
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mut effect: Query<&mut ParticleEffect>,
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dsp_assets: Res<DspAssets>,
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audio: Res<Audio>,
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mut app_state: ResMut<State<AppState>>,
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audio: Res<crossbeam_channel::Sender<AudioMsg>>,
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) {
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if let Ok((mut selected_character_id, character_id_list)) = level_query.get_single_mut() {
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if keyboard_input.just_pressed(KeyCode::Tab) {
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audio.play(dsp_assets.graph(&sine_wave));
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let selected = if let Some(selected_character_id) = &mut selected_character_id.0 {
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if let Some((_character_id, _velocity, _impulse, _force, children)) = characters
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if let Some((_character_id, _velocity, _color, children)) = characters
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.iter_mut()
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.find(|(character_id, _velocity, _impulse, _force, _children)| {
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.find(|(character_id, _velocity, _color, _children)| {
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*character_id == selected_character_id
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}) {
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effect
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@ -286,17 +284,19 @@ fn keyboard_input_system(
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CharacterId(0)
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};
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if let Some((_character_id, _velocity, _impulse, _force, children)) = characters
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if let Some((_character_id, _velocity, color, children)) = characters
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.iter_mut()
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.find(|(character_id, _velocity, _impulse, _force, _children)| {
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**character_id == selected
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}) {
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.find(|(character_id, _velocity, _color, _children)| **character_id == selected)
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{
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effect
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.get_mut(children[0])
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.unwrap()
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.maybe_spawner()
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.unwrap()
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.set_active(true);
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audio
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.send(AudioMsg::Color([color.0.r(), color.0.g(), color.0.b()]))
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.ok();
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}
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}
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@ -306,14 +306,15 @@ fn keyboard_input_system(
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keyboard_input.pressed(KeyCode::Left) || keyboard_input.pressed(KeyCode::A);
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if let Some(selected_character_id) = &selected_character_id.0 {
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if let Some((_character_id, mut velocity, _impulse, _force, _children)) = characters
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if let Some((_character_id, mut velocity, _color, _children)) = characters
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.iter_mut()
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.find(|(character_id, _velocity, _impulse, _force, _children)| {
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.find(|(character_id, _velocity, _color, _children)| {
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*character_id == selected_character_id
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}) {
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velocity.linvel.x = 200. * (right_pressed as i8 - left_pressed as i8) as f32;
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if keyboard_input.just_pressed(KeyCode::Space) {
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audio.send(AudioMsg::Jump).ok();
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velocity.linvel.y = 500.;
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}
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}
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@ -342,9 +343,3 @@ fn win_setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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})
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.insert(Level);
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}
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// Sounds
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pub fn sine_wave() -> impl AudioUnit32 {
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sine_hz(440.0) >> split::<U2>() * 0.2
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}
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@ -43,6 +43,7 @@ pub fn post_setup_level(
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mut level_query: Query<(&mut SelectedCharacterId, &mut CharacterIdList)>,
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mut level_startup_event: EventReader<LevelStartupEvent>,
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asset_server: Res<AssetServer>,
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audio: Res<crossbeam_channel::Sender<AudioMsg>>,
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) {
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for LevelStartupEvent(level_entity) in level_startup_event.iter() {
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if let Ok((mut selected_character_id, mut character_id_list)) =
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@ -57,6 +58,7 @@ pub fn post_setup_level(
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&mut materials,
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&mut selected_character_id,
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&mut character_id_list,
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&audio,
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),
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1 => level1::setup(
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&mut commands,
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@ -65,6 +67,7 @@ pub fn post_setup_level(
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&mut materials,
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&mut selected_character_id,
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&mut character_id_list,
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&audio,
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),
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_ => game_over::setup(&mut commands, &asset_server),
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}
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|
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@ -11,6 +11,7 @@ pub fn setup(
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materials: &mut ResMut<Assets<ColorMaterial>>,
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selected_character_id: &mut Mut<SelectedCharacterId>,
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character_id_list: &mut Mut<CharacterIdList>,
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audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
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) {
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commands
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.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, -256.0, 0.0)))
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@ -24,6 +25,7 @@ pub fn setup(
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materials,
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selected_character_id,
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character_id_list,
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audio,
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Transform::from_xyz(-128., -64., 0.),
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Color::RED,
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);
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@ -34,6 +36,7 @@ pub fn setup(
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materials,
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selected_character_id,
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character_id_list,
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audio,
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Transform::from_xyz(0., -64., 0.),
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Color::GREEN,
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);
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@ -44,6 +47,7 @@ pub fn setup(
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materials,
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selected_character_id,
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character_id_list,
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audio,
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Transform::from_xyz(128., -64., 0.),
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Color::BLUE,
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);
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|
|
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@ -11,6 +11,7 @@ pub fn setup(
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materials: &mut ResMut<Assets<ColorMaterial>>,
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selected_character_id: &mut Mut<SelectedCharacterId>,
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character_id_list: &mut Mut<CharacterIdList>,
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audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
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) {
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commands
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.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, -256.0, 0.0)))
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@ -30,6 +31,7 @@ pub fn setup(
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materials,
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selected_character_id,
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character_id_list,
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audio,
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Transform::from_xyz(128., 64., 0.),
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Color::BLUE,
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);
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@ -40,6 +42,7 @@ pub fn setup(
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materials,
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selected_character_id,
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character_id_list,
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audio,
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Transform::from_xyz(-128., -128., 0.),
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Color::RED,
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);
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|
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@ -50,6 +53,7 @@ pub fn setup(
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materials,
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selected_character_id,
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character_id_list,
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audio,
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Transform::from_xyz(0., -128., 0.),
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Color::GREEN,
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);
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|
|
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15
src/main.rs
15
src/main.rs
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@ -1,3 +1,4 @@
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mod audio;
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mod game;
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mod levels;
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mod menu;
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|
|
@ -8,7 +9,6 @@ use bevy::{
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prelude::*,
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render::settings::{WgpuFeatures, WgpuSettings},
|
||||
};
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use bevy_fundsp::prelude::*;
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use bevy_hanabi::*;
|
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use bevy_rapier2d::prelude::*;
|
||||
|
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|
|
@ -20,15 +20,19 @@ enum AppState {
|
|||
}
|
||||
|
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fn main() {
|
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let (audio_event_sender, audio_event_receiver) = crossbeam_channel::bounded(512);
|
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|
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std::thread::spawn(move || audio::setup(audio_event_receiver));
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|
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let mut options = WgpuSettings::default();
|
||||
options
|
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.features
|
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.set(WgpuFeatures::VERTEX_WRITABLE_STORAGE, true);
|
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App::new()
|
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.insert_resource(options)
|
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.insert_resource(audio_event_sender)
|
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.add_state(AppState::Menu)
|
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.add_plugins(DefaultPlugins)
|
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.add_plugin(DspPlugin)
|
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.add_plugin(HanabiPlugin)
|
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.add_plugin(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(64.0))
|
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.add_plugin(RapierDebugRenderPlugin::default())
|
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|
|
@ -39,11 +43,7 @@ fn main() {
|
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.run();
|
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}
|
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|
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fn setup(
|
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mut commands: Commands,
|
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mut dsp_manager: ResMut<DspManager>,
|
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asset_server: Res<AssetServer>,
|
||||
) {
|
||||
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
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let font: Handle<Font> = asset_server.load("UacariLegacy-Thin.ttf");
|
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commands.insert_resource(font);
|
||||
|
||||
|
|
@ -57,5 +57,4 @@ fn setup(
|
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color: Color::WHITE,
|
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brightness: 0.6,
|
||||
});
|
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dsp_manager.add_graph(game::sine_wave, 1.0);
|
||||
}
|
||||
|
|
|
|||
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