Fullscreen & exit controls
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					 2 changed files with 29 additions and 3 deletions
				
			
		|  | @ -2,6 +2,7 @@ | |||
| <html lang="en"> | ||||
| 	<head> | ||||
| 		<meta charset="UTF-8"/> | ||||
| 		<title>Bevyjam</title> | ||||
| 	</head> | ||||
| 	<body> | ||||
| 		<script type="module"> | ||||
|  |  | |||
							
								
								
									
										31
									
								
								src/main.rs
									
										
									
									
									
								
							
							
						
						
									
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								src/main.rs
									
										
									
									
									
								
							|  | @ -6,7 +6,10 @@ mod levels; | |||
| mod menu; | ||||
| mod particle_effect; | ||||
| 
 | ||||
| use bevy::prelude::*; | ||||
| use bevy::{ | ||||
| 	prelude::*, | ||||
| 	window::{WindowId, WindowMode}, | ||||
| }; | ||||
| use bevy_rapier2d::prelude::*; | ||||
| 
 | ||||
| #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] | ||||
|  | @ -35,12 +38,17 @@ fn main() { | |||
| 		.add_plugin(game::GamePlugin) | ||||
| 		.add_plugin(particle_effect::ParticleEffectPlugin) | ||||
| 		//.add_plugin(bevy_inspector_egui::WorldInspectorPlugin::new())
 | ||||
| 		.add_system(bevy::window::close_on_esc) | ||||
| 		.add_system(keyboard_util_system) | ||||
| 		.add_startup_system(setup) | ||||
| 		.run(); | ||||
| } | ||||
| 
 | ||||
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { | ||||
| fn setup(mut commands: Commands, mut windows: ResMut<Windows>, asset_server: Res<AssetServer>) { | ||||
| 	windows | ||||
| 		.get_mut(WindowId::primary()) | ||||
| 		.unwrap() | ||||
| 		.set_title(String::from("Bevyjam")); | ||||
| 
 | ||||
| 	#[cfg(not(target_arch = "wasm32"))] | ||||
| 	let font: Handle<Font> = asset_server.load("UacariLegacy-Thin.ttf"); | ||||
| 	#[cfg(target_arch = "wasm32")] | ||||
|  | @ -53,3 +61,20 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { | |||
| 		brightness: 0.6, | ||||
| 	}); | ||||
| } | ||||
| 
 | ||||
| fn keyboard_util_system(keyboard_input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) { | ||||
| 	#[cfg(not(target_arch = "wasm32"))] | ||||
| 	{ | ||||
| 		if keyboard_input.just_released(KeyCode::Escape) { | ||||
| 			std::process::exit(0); | ||||
| 		} | ||||
| 		if keyboard_input.just_pressed(KeyCode::F11) { | ||||
| 			if let Some(window) = windows.get_primary_mut() { | ||||
| 				window.set_mode(match window.mode() { | ||||
| 					WindowMode::Windowed => WindowMode::Fullscreen, | ||||
| 					_ => WindowMode::Windowed, | ||||
| 				}); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  |  | |||
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